示例#1
0
 public void recieveSpitter(SpitterController spitter)
 {
     totalHp    += 20;
     canShoot    = true;
     spitterIsIn = true;
     spitter.kill();
 }
示例#2
0
    public void releaseSpitter()
    {
        totalHp    -= 20;
        canShoot    = false;
        spitterIsIn = false;

        GameObject go = Instantiate(spitterPrefab, transform.position + spawnOffset, Quaternion.identity);

        mySpitter = go.GetComponent <SpitterController> ();
    }
示例#3
0
 //A ser chamado pela spitter
 public void loseSpitter()
 {
     isSelected = true;
     // TODO Camera Focus
     mySpitter = null;
 }
示例#4
0
 public void getSpitter(SpitterController spitter)
 {
     //TODO Animações
     recieveSpitter(spitter);
 }