public void recieveSpitter(SpitterController spitter) { totalHp += 20; canShoot = true; spitterIsIn = true; spitter.kill(); }
public void releaseSpitter() { totalHp -= 20; canShoot = false; spitterIsIn = false; GameObject go = Instantiate(spitterPrefab, transform.position + spawnOffset, Quaternion.identity); mySpitter = go.GetComponent <SpitterController> (); }
//A ser chamado pela spitter public void loseSpitter() { isSelected = true; // TODO Camera Focus mySpitter = null; }
public void getSpitter(SpitterController spitter) { //TODO Animações recieveSpitter(spitter); }