public override void UpdateAccessory(Player player, bool hideVisual) { SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.3f; player.statDefense -= 20; }
public override void Update(Player player, ref int buffIndex) { OurStuffAddonPlayer p = player.GetModPlayer <OurStuffAddonPlayer>(); SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.1f; }
public override void UpdateArmorSet(Player player) { player.setBonus = "+22% [c/00f2ff:Spirit Damage]."; SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.22f; }
public override void UpdateArmorSet(Player player) { player.setBonus = "+6 Defence, +7% [c/00f2ff:Spirit Damage]."; player.statDefense += 6; SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.07f; }
public override void UpdateArmorSet(Player player) { SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); player.setBonus = "Immensely Increased Life Regen, +10% [c/00f2ff:Spirit Damage]."; player.lifeRegen += 5; modPlayer.spiritDamageMult *= 1.1f; // add 20% to the multiplicative bonus }
public override void UpdateArmorSet(Player player) { player.setBonus = "Increased Life Regen, +5 Defence, +13% [c/00f2ff:Spirit Damage]."; player.lifeRegen += 1; player.statDefense += 5; SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.13f; }
public override void UpdateEquip(Player player) { SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); //player.endurance *= 1.05f; //player.statManaMax2 += 20; modPlayer.spiritDamageMult *= 1.11f; // add 20% to the multiplicative bonus //player.AddBuff(BuffID.Shine, 2); }
public override void UpdateArmorSet(Player player) { player.setBonus = "Chlorophyte Armor Set Bonus, +2 Defence, +14% [c/00f2ff:Spirit Damage]."; player.statDefense += 2; SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.14f; player.AddBuff(BuffID.LeafCrystal, 2); }
public override void UpdateEquip(Player player) { SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritCrit += 10; // add 5% crit //player.statManaMax2 += 20; //player.maxMinions++; //player.AddBuff(BuffID.Shine, 2); }
public override void UpdateArmorSet(Player player) { player.setBonus = "Greatly Increased Life Regen, +8 Defence, +12% [c/00f2ff:Spirit Damage]."; player.lifeRegen += 3; player.statDefense += 8; SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.12f; }
public override void UpdateArmorSet(Player player) { player.setBonus = "Spelunker effect, Shine effect, +3 Defence, +16% [c/00f2ff:Spirit Damage]."; player.findTreasure = true; Lighting.AddLight((int)(player.position.X + player.width / 2) / 16, (int)(player.position.Y + player.height / 2) / 16, 0.8f, 0.95f, 1f); player.statDefense += 3; SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.16f; }
public override void UpdateAccessory(Player player, bool hideVisual) { player.dash = 2; player.maxMinions += 1; player.magicDamage += .1f; player.meleeDamage += .1f; player.rangedDamage += .1f; player.thrownDamage += .1f; player.pickSpeed += .1f; SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult += .1f; player.detectCreature = true; player.dangerSense = true; player.findTreasure = true; Lighting.AddLight((int)(player.position.X + player.width / 2) / 16, (int)(player.position.Y + player.height / 2) / 16, 0.8f, 0.95f, 1f); }
public override void UpdateAccessory(Player player, bool hideVisual) { SpiritDamagePlayer modPlayer = SpiritDamagePlayer.ModPlayer(player); modPlayer.spiritDamageMult *= 1.15f; }