示例#1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            sprite.Draw(spriteBatch); // CPI311.GameEngine's Sprite
            spriteBatch.End();

            base.Draw(gameTime);
        }
示例#2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            // *** Pre Lab2
            //sprite.Draw(spriteBatch);
            //spriteBatch.DrawString(font, "Pos: " + sprite.Position, new Vector2(50,50), Color.White);
            // *** Lab2
            spiralMover.Draw(spriteBatch);
            spriteBatch.DrawString(font, "R (Up/Down):" + spiralMover.Radius + " A (Right/Left):" + spiralMover.Amplitude + " F (Shift + R/L):" + spiralMover.Frequency, Vector2.Zero, Color.White);
            spriteBatch.End();
            base.Draw(gameTime);
        }