protected override void ClearItemAnimator() { if (layersAnimator != null) { layersAnimator.Clear(); layersAnimator = null; } }
protected override void ExtractItemAnimator() { layersAnimator = GetComponent <SpinningLayersAnimator>(); }
protected override void Awake() { layersAnimator = null; fadeSpeed = (alphaFadeSpeed > 0f) ? alphaFadeSpeed : -alphaFadeSpeed; base.Awake(); }