private void Update() { transform.position = new Vector3(transform.position.x, 0f, Mathf.Sin(Time.time * Speed) * Dist); transform.rotation = Quaternion.Euler(new Vector3(0f, 90f + Mathf.Sin(Time.time * 2f) * 2f, 0f)); RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit)) { Spinner hitSpinner = hit.collider.GetComponent <Spinner>(); if (hitSpinner != null) { Debug.DrawLine(transform.position, hit.point, Color.magenta); Debug.DrawLine(hit.point, hit.point + hit.normal, Color.magenta); hitSpinner.AddSpin(Power); } else { Debug.DrawLine(transform.position, hit.point, Color.green); } } else { Debug.DrawLine(transform.position, transform.position + transform.forward * 100f, Color.red); } }