示例#1
0
        public void SetDirection(int i)
        {
            if (GetDirection().charDirection == CharSpine.directions[i].charDirection)
            {
                return;
            }

            CharSpine.currentDirection = CharSpine.directions[i];
            CharSpine.skeletonAnimation.skeletonDataAsset = CharSpine.currentDirection.animation;
            CharSpine.skeletonAnimation.AnimationName     = null;
            CharSpine.skeletonAnimation.Initialize(true);

            Spine.Skeleton skeleton = CharSpine.skeletonAnimation.skeleton;
            skeleton.FlipX = GetDirection().flipX;

            if (SpineData != null)
            {
                switch (GetDirection().charDirection)
                {
                case CharDirection.Left:
                    SpineData.DirectionSetup_Left(skeleton);
                    break;

                case CharDirection.Right:
                    SpineData.DirectionSetup_Right(skeleton);
                    break;

                case CharDirection.Down:
                    SpineData.DirectionSetup_Down(skeleton);
                    break;

                case CharDirection.Up:
                    SpineData.DirectionSetup_Up(skeleton);
                    break;

                case CharDirection.DownLeft:
                    SpineData.DirectionSetup_DownLeft(skeleton);
                    break;

                case CharDirection.DownRight:
                    SpineData.DirectionSetup_DownRight(skeleton);
                    break;

                case CharDirection.UpLeft:
                    SpineData.DirectionSetup_UpLeft(skeleton);
                    break;

                case CharDirection.UpRight:
                    SpineData.DirectionSetup_UpRight(skeleton);
                    break;
                }
            }
        }