override public void Init() { BridgeDebugger.Log("[ Player - Init ]"); base.Init(); _cards = new List <Card>(); spinHandler = gameObject.AddComponent <SpinHandler>(); spinHandler.Init(); spinHandler.OnSpinCompleteCallback = OnSpinComplete; if (spinBtn != null) { spinBtn.onClick.AddListener(OnSpin); } if (shoutBtn != null) { shoutBtn.onClick.AddListener(OnShout); } spinBtn.enabled = false; }