public void Handle(SpikeBallDeathMessage message) { StartCoroutine(Shake(1.5f)); }
public void Handle(SpikeBallDeathMessage message) { _waveManager.DiscountEntity("Spikeball"); this.DespawnObject(_spikeBallPool, message.SpikeBall); }
public void Handle(SpikeBallDeathMessage message) { ScoreUp(); }
public void Handle(SpikeBallDeathMessage message) { SpawnParticle(message.SpikeBall, _deathSpikeBallParticle); }