/// <summary> /// Renders all the pixels in the FrameBuffer /// </summary> public void Render() { lock (SyncLock) { Channel.Write(FrameBuffer); } }
/// <summary> /// Renders all the pixels in the FrameBuffer /// </summary> public void Render() { lock (SyncLock) { if (Debugger.IsAttached == false) { Channel.Write(FrameBuffer); } } }
protected override void sendCommand(params byte[] data) { dataPin.Write(GpioPinValue.Low); spi.Write(data); }