void Update()
    {
        double latitude  = Input.location.lastData.latitude;
        double longitude = Input.location.lastData.longitude;

        foreach (var iManager in this.celestialManagers)
        {
            double  deltaTheta, deltaPhi;
            var     position = iManager.CalculatePosition(DateTime.UtcNow, latitude, longitude);
            double  distance = CelestialScale.MoonScale(0.04f).AproxDistance;
            Vector3 v        = Spherical.SphericalToCartesian(Math.PI / 2 - position.altitude, position.azimuth, distance /* moonPosition.distance / 405629.76174948126*/);

            Vector3 cameraDirection = Camera.main.transform.rotation * Vector3.forward;

            CalculateHelper(cameraDirection, v, out deltaPhi, out deltaTheta);
            double angle          = Math.Atan2(deltaTheta, -deltaPhi) + Math.PI;
            double carboardRadius = 25f;
            double module         = Math.Sqrt(deltaTheta * deltaTheta + deltaPhi * deltaPhi);

            if (module < (4 * Math.PI) / 180)
            {
                moonTargetCardboard.rectTransform.localPosition = new Vector3(200f, 200f, 0f);
                Application.LoadLevel("GoToTheMoonScene");
            }
            else
            {
                moonTargetCardboard.rectTransform.localPosition =
                    new Vector3((float)(1.5f * carboardRadius * Math.Cos(angle)), (float)(carboardRadius * Math.Sin(angle)), 0f);
            }
        }
    }
    protected void Update()
    {
        double latitude  = Input.location.lastData.latitude;
        double longitude = Input.location.lastData.longitude;

        var position = this.celestialManager.CalculatePosition(DateTime.UtcNow, latitude, longitude);


        double distance = CelestialScale.MoonScale(0.04f).AproxDistance;

        Vector3   v          = Spherical.SphericalToCartesian(Math.PI / 2 - position.altitude, position.azimuth, distance /* moonPosition.distance / 405629.76174948126*/);
        Spherical vSpherical = (Spherical)v;

        Vector3 titlePosition = v.AddTheta(-Mathf.PI / 16);

        //titlePosition.y+=1.5f;


        myTextMesh.text           = String.Format("{0}\n{1}\n{2} Km.", celestialManager.Name, celestialManager.Status, distance);
        myText.transform.position = titlePosition;
        myText.transform.rotation = Quaternion.EulerAngles(0, vSpherical.phi, 0);

        transform.rotation = Quaternion.EulerAngles(0, vSpherical.phi + Mathf.PI / 2, 0);
        transform.position = v;
    }