示例#1
0
    // Use this for initialization

    void Start()
    {
        // get Interface Script
        gui_script = GameObject.Find("GUI").gameObject.GetComponent <InterfaceScript>();
        osc        = GameObject.Find("osc_script").gameObject.GetComponent <OSCReceiver1> ();
        spheres    = GameObject.Find("spheres_script").gameObject.GetComponent <Spheres> ();
    }
示例#2
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        public override void ReadData(BinaryReader stream, IDictionary <object, object> userdata, int totalSize)
        {
            Name = stream.ReadSizedString();

            int length = stream.ReadInt32();

            Capsules.Capacity = length;
            for (int i = 0; i < length; i++)
            {
                Capsules.Add(new ShapeCapsule(stream));
            }

            length           = stream.ReadInt32();
            Spheres.Capacity = length;
            for (int i = 0; i < length; i++)
            {
                Spheres.Add(new ShapeSphere(stream));
            }

            length             = stream.ReadInt32();
            Manifolds.Capacity = length;
            for (int i = 0; i < length; i++)
            {
                Manifolds.Add(new ShapeManifold(stream));
            }
        }
示例#3
0
        protected override ModuleBase CreateAndReadyModule()
        {
            Spheres spheres = new Spheres();

            spheres.Frequency = frequency;
            return(spheres);
        }
示例#4
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    void ShowScore()
    {
        if (score > finalScore)
        {
            finalScore = score;
        }
        if (finalScore > PlayerPrefs.GetFloat("MemoryScore"))
        {
            PlayerPrefs.SetFloat("MemoryScore", finalScore);
        }
        else
        {
            finalScore = PlayerPrefs.GetFloat("MemoryScore");
        }

        lives = 5;
        UI.SetActive(false);
        Capsules.SetActive(false);
        Spheres.GetComponent <Randomsphere>().Getclonei().SetActive(false);
        Spheres.GetComponent <Randomsphere>().Getclonej().SetActive(false);
        Spheres.GetComponent <Randomsphere>().Getclonek().SetActive(false);
        scoreBoard.SetActive(true);
        scoreBoard.transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z + 35);
        Username.GetComponent <TMPro.TextMeshPro>().text = FacebookManager.Instance.ProfileName + ": " + score.ToString();
        if (FacebookManager.Instance.ProfilePic != null)
        {
            ProfilePic.GetComponent <Image>().sprite = FacebookManager.Instance.ProfilePic;
        }
    }
示例#5
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    /// <summary>
    /// Создаем одну сферу
    /// </summary>
    private void GenerateSphere()
    {
        GameObject go = GameObject.CreatePrimitive(PrimitiveType.Sphere);

        go.AddComponent <BallScript>();
        Spheres.Add(go);
        lastGenTime = GameTime;
    }
 public void DestroySphere(Sphere sphere, bool shouldRemoveFromList = true)
 {
     if (shouldRemoveFromList)
     {
         Spheres.Remove(sphere);
         uiTextRefresher.Refresh($"{Spheres.Count:D3}");
     }
     sphere.gameObject.SetActive(false);
 }
示例#7
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 public CanFlyTo(Vector3D destination, Sandbox.ModAPI.IMyCubeGrid gridDest, GridDimensions gridDims, bool isAlternate, bool ignoreAsteroids)
 {
     this.myGrid          = gridDims.myGrid;
     this.gridDest        = gridDest;
     this.myAttached      = AttachedGrids.getFor(gridDims.myGrid);
     this.ignoreAsteroids = ignoreAsteroids;
     myLogger             = new Logger(gridDims.myGrid.DisplayName, "CanFlyTo");
     collisionSpheres     = new Spheres(destination, gridDims, isAlternate);
     log(myLogger, "got grid dest: " + this.gridDest, ".ctor()", Logger.severity.TRACE);
 }
示例#8
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        public void ReflectanceIsSignificantAtSmallViewAngles()
        {
            var s           = Spheres.GlassSphere();
            var r           = new Ray(new Point(0, 0.99f, -2f), new Vector(0, 0, 1));
            var xs          = Intersections.Create(new Intersection(1.8589f, s));
            var comps       = new IntersectionInfo(xs[0], r, xs);
            var reflectance = PhongShading.Schlick(comps);

            reflectance.Should().BeApproximately(0.48873f, 0.0001f);
        }
示例#9
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        public void SchlickApproximationForTotalInternalReflectionIsOne()
        {
            var s  = Spheres.GlassSphere();
            var r  = new Ray(new Point(0, 0, MathF.Sqrt(2f) / 2f), new Vector(0, 1, 0));
            var xs = Intersections.Create(new Intersection(-MathF.Sqrt(2f) / 2f, s),
                                          new Intersection(MathF.Sqrt(2f) / 2f, s));
            var comps       = new IntersectionInfo(xs[1], r, xs);
            var reflectance = PhongShading.Schlick(comps);

            reflectance.Should().Be(1f);
        }
示例#10
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        public void ReflectanceIsSmallAtPerpendicularViewAngles()
        {
            var s  = Spheres.GlassSphere();
            var r  = new Ray(new Point(0, 0, 0), new Vector(0, 1, 0));
            var xs = Intersections.Create(new Intersection(-1f, s),
                                          new Intersection(1f, s));
            var comps       = new IntersectionInfo(xs[1], r, xs);
            var reflectance = PhongShading.Schlick(comps);

            reflectance.Should().BeApproximately(0.04f, 0.0001f);
        }
示例#11
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    // Use this for initialization
    void Start()
    {
        sphereScript = sphereController.GetComponent <Spheres>();

        // up trans
        upTrans = Quaternion.LookRotation(Vector3.up); // look up

        // make sure target is zeroed
        target.localPosition = Vector3.zero;
        savedOrientation     = Quaternion.identity; // init
        target.localRotation = upTrans * savedOrientation;
    }
示例#12
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 public void RestartGame()
 {
     finnished = false;
     UI.SetActive(true);
     scoreBoard.SetActive(false);
     lives = 5;
     score = 0;
     Level = 1;
     theLives.GetComponent <TMPro.TextMeshPro>().text = "LIVES: " + lives;
     Spheres.GetComponent <Randomsphere>().Reset();
     startTime     = 60.0f;
     timeRemaining = 60.0f;
 }
示例#13
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        private void Awake()
        {
            Sphere[] spheresInScene = FindObjectsOfType <Sphere>();

            if (spheresInScene.Length > 0)
            {
                Spheres.AddRange(spheresInScene);
            }
            else if (spawnSpheresIfSceneIsEmpty)
            {
                SpawnSpheres();
            }
        }
示例#14
0
    private ModuleBase chooseModuleBase(NoiseType moduleType)
    {
        ModuleBase moduleBase;

        switch (moduleType)
        {
        case NoiseType.Billow:
            moduleBase = new Billow();
            break;

        case NoiseType.RiggedMultifractal:
            moduleBase = new RiggedMultifractal();
            break;

        case NoiseType.Voronoi:
            moduleBase = new Voronoi();
            break;

        case NoiseType.Checker:
            moduleBase = new Checker();
            break;

        case NoiseType.Cylinders:
            moduleBase = new Cylinders();
            break;

        case NoiseType.Spheres:
            moduleBase = new Spheres();
            break;

        case NoiseType.Mix:
            Perlin             perlin = new Perlin();
            RiggedMultifractal rigged = new RiggedMultifractal();
            moduleBase = new Add(perlin, rigged);
            break;


        case NoiseType.RiggedMChecker:
            Checker            checker = new Checker();
            RiggedMultifractal rigged2 = new RiggedMultifractal();
            moduleBase = new Add(checker, rigged2);
            break;

        default:
            moduleBase = new Perlin();
            break;
        }

        return(moduleBase);
    }
    private void Awake()
    {
        device = new BluetoothDevice();
        tryConnect();

        sphereScript = sphereController.GetComponent <Spheres>();

        // up trans
        upTrans = Quaternion.LookRotation(Vector3.up); // look up

        // make sure target is zeroed
        target.localPosition = Vector3.zero;
        savedOrientation     = Quaternion.identity;
        target.localRotation = upTrans * firstRec * savedOrientation;
    }
    private IEnumerator SphereRoutine()
    {
        while (Spheres.Count < SphereLimit)
        {
            var newSphere = SphereSpawner.Spawn().GetComponent <Sphere>();
            Spheres.Add(newSphere);
            uiTextRefresher.Refresh($"{Spheres.Count:D3}");

            yield return(QuarterSecond);
        }

        foreach (var sphere in Spheres)
        {
            sphere.ReversePullForce = true;
        }
    }
示例#17
0
        public void DeterminesN1AndN2()
        {
            var a = Spheres.GlassSphere();

            a.SetTransform(Transform.Scale(2f));
            a.Material.RefractiveIndex = 1.5f;

            var b = Spheres.GlassSphere();

            b.SetTransform(Transform.TranslateZ(-0.25f));
            b.Material.RefractiveIndex = 2.0f;

            var c = Spheres.GlassSphere();

            c.SetTransform(Transform.TranslateZ(0.25f));
            c.Material.RefractiveIndex = 2.5f;

            var r  = new Ray(new Point(0, 0, -4), new Vector(0, 0, 1));
            var xs = Intersections.Create(
                new Intersection(2.00f, a),
                new Intersection(2.75f, b),
                new Intersection(3.25f, c),
                new Intersection(4.75f, b),
                new Intersection(5.25f, c),
                new Intersection(6.00f, a)
                );

            var comps = new List <IntersectionInfo>();

            for (var i = 0; i < xs.Count; i++)
            {
                comps.Add(new IntersectionInfo(xs[i], r, xs));
            }

            comps[0].N1.Should().Be(1.0f);
            comps[0].N2.Should().Be(1.5f);
            comps[1].N1.Should().Be(1.5f);
            comps[1].N2.Should().Be(2.0f);
            comps[2].N1.Should().Be(2.0f);
            comps[2].N2.Should().Be(2.5f);
            comps[3].N1.Should().Be(2.5f);
            comps[3].N2.Should().Be(2.5f);
            comps[4].N1.Should().Be(2.5f);
            comps[4].N2.Should().Be(1.5f);
            comps[5].N1.Should().Be(1.5f);
            comps[5].N2.Should().Be(1.0f);
        }
        void Start()
        {
            mTrackableBehaviour = GetComponent <TrackableBehaviour>();
            if (mTrackableBehaviour)
            {
                mTrackableBehaviour.RegisterTrackableEventHandler(this);
            }

            //set up osc script, do it here and use a 'ready' boolean to avoid runtime errors
            osc       = GameObject.Find("osc_script").gameObject.GetComponent <OSCReceiver1> ();
            spheres   = GameObject.Find("spheres_script").gameObject.GetComponent <Spheres> ();
            osc_ready = true;

            //set up connection with computation script
            compute = GameObject.Find("computation_script").gameObject.GetComponent <Computation> ();
            Debug.Log("let's see if the communication is possible");
            //Debug.Log(osc.TestCommunication());
        }
示例#19
0
    /// <summary>
    /// Восстанавливаем условия по умолчанию
    /// </summary>
    public void Reset()
    {
        foreach (GameObject sphere in Spheres)
        {
            Destroy(sphere);
        }
        Spheres.Clear();

        audio.clip = LoadingManager.MarioTheme;
        audio.Stop();

        GradientGenerator.GenereteTextures();

        lastGenTime     = 0f;
        GameTime        = 0f;
        Points          = 0;
        SpeedMultiplier = 1f;
        spheresMaxCount = 5;
    }
示例#20
0
        public override string ToString()
        {
            var sb = new StringBuilder();

            if (Coins > 0u)
            {
                sb.Append($"$emotecoins {Coins.ToString()} ");
            }
            if (Tokens > 0u)
            {
                sb.Append($"$emotetokens {Tokens.ToString()} ");
            }
            if (Chests > 0u)
            {
                sb.Append($"$emotechest {Chests.ToString()} ");
            }
            if (Spheres > 0u)
            {
                sb.Append($"$emotesphere {Spheres.ToString()} ");
            }
            if (Capsules > 0u)
            {
                sb.Append($"$emotecapsule {Capsules.ToString()} ");
            }
            if (Tickets > 0u)
            {
                sb.Append($"$emoteticket {Tickets.ToString()} ");
            }
            if (BonusDoubleExp > 0u)
            {
                sb.Append($"$emote2exp {BonusDoubleExp.ToString()} ");
            }
            if (BonusBotRespect > 0u)
            {
                sb.Append($"$emoterespect {BonusBotRespect.ToString()} ");
            }
            if (BonusRewind > 0u)
            {
                sb.Append($"$emoterewind {BonusRewind.ToString()} ");
            }

            return(sb.ToString().TrimEnd());
        }
    void Start()
    {
        _spheres = new List <EchoSphere>();

        for (int i = 0; i < SphereCount; i++)
        {
            EchoSphere es = new EchoSphere {
                EchoMaterial    = GetComponent <Renderer>().material,
                EchoColor       = Color.white,
                SphereMaxRadius = SphereMaxRadius,
                FadeDelay       = FadeDelay,
                FadeRate        = FadeRate,
                EchoSpeed       = EchoSpeed,
                SphereIndex     = i
            };
            Spheres.Add(es);
        }

        _currentSphere = 0;
    }
示例#22
0
        private void ComputeBlock(int minX, int minY, int minZ, int maxX, int maxY, int maxZ)
        {
            var spheres = Spheres.ToArray();

            for (var z = minZ; z < maxZ; z++)
            {
                var zres = z * _resolution * _resolution;
                for (var y = minY; y < maxY; y++)
                {
                    var yres = y * _resolution;
                    for (var x = minX; x < maxX; x++)
                    {
                        var index = x + yres + zres;
                        var(vx, vy, vz) = _vertices[index];
                        var isoValue = 0f;
                        var normal   = Vector3.Zero;
                        foreach (var sphere in spheres)
                        {
                            var(bx, by, bz) = sphere.Position;
                            var cx   = vx - bx;
                            var cy   = vy - by;
                            var cz   = vz - bz;
                            var dist = cx * cx + cy * cy + cz * cz;
                            if (dist <= 0)
                            {
                                continue;
                            }
                            var d = sphere.Radius / (dist * dist);
                            isoValue += d * dist;
                            normal.X += d * cx;
                            normal.Y += d * cy;
                            normal.Z += d * cz;
                        }
                        _isoValues[index] += isoValue;
                        _normals[index]   += normal;
                    }
                }
            }
        }
示例#23
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        public IModule3D CreateModule(int globalSeed)
        {
            PrimitiveModule primitiveModule = null;

            switch (primative)
            {
            case NoisePrimitive.Constant:
                primitiveModule = new Constant(offset);
                break;

            case NoisePrimitive.Cylinders:
                primitiveModule = new Cylinders(offset);
                break;

            case NoisePrimitive.Spheres:
                primitiveModule = new Spheres(offset);
                break;

            case NoisePrimitive.BevinsGradient:
                primitiveModule = new BevinsGradient();
                break;

            case NoisePrimitive.BevinsValue:
                primitiveModule = new BevinsValue();
                break;

            case NoisePrimitive.ImprovedPerlin:
                primitiveModule = new ImprovedPerlin();
                break;

            case NoisePrimitive.SimplexPerlin:
                primitiveModule = new SimplexPerlin();
                break;
            }
            primitiveModule.Quality = quality;
            primitiveModule.Seed    = globalSeed + seed;
            return((IModule3D)primitiveModule);
        }
        /// <summary>
        /// Implementation of the ITrackableEventHandler function called when the
        /// tracking state changes.
        /// </summary>
        public void OnTrackableStateChanged(
            TrackableBehaviour.Status previousStatus,
            TrackableBehaviour.Status newStatus)
        {
            if (newStatus == TrackableBehaviour.Status.DETECTED ||
                newStatus == TrackableBehaviour.Status.TRACKED ||
                newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
            {
                spheres         = GameObject.Find("spheres_script").gameObject.GetComponent <Spheres> ();
                TrackableStatus = true;
                OnTrackingFound();
                //send message to osc script
//				if(osc_ready){
//					osc.TargetTracking (true);
//				}
                // relay tracking data to computation script
//				if(computation_script_ready){
//					compute.TargetTrackingState (true);
//				}
            }
            else
            {
                spheres         = GameObject.Find("spheres_script").gameObject.GetComponent <Spheres> ();
                TrackableStatus = false;
                OnTrackingLost();
                //send message to osc script
//				if(osc_ready){
//					osc.TargetTracking (false);
//				}

                // relay tracking data to computation script
//				if(computation_script_ready){
//					compute.TargetTrackingState (true);
//				}
            }
        }
示例#25
0
    ModuleBase CreateNoiseModule()
    {
        ModuleBase noiseModule = null;

        switch (_noiseType)
        {
        case NoiseType.Perlin:
            noiseModule = new Perlin(_frequency, _lancuraity, _persistence, _octaves, 2, QualityMode.Low);
            break;

        case NoiseType.Voronoi:
            noiseModule = new Voronoi(_frequency, _displacement, 0, false);
            break;

        case NoiseType.RidgedMultifractal:
            noiseModule = new RidgedMultifractal(_frequency, _lancuraity, _octaves, 0, QualityMode.Low);
            break;

        case NoiseType.Billow:
            noiseModule = new Billow(_frequency, _lancuraity, _persistence, _octaves, 0, QualityMode.Low);
            break;

        case NoiseType.Spheres:
            noiseModule = new Spheres(_frequency);
            break;

        case NoiseType.Checker:
            noiseModule = new Checker();
            break;

        case NoiseType.Cylinders:
            noiseModule = new Cylinders(_frequency);
            break;
        }
        return(noiseModule);
    }
示例#26
0
 protected override ModuleBase CreateAndReadyModule()
 {
     Spheres spheres = new Spheres();
     spheres.Frequency = frequency;
     return spheres;
 }
示例#27
0
        public HistoricalFigure(List <Property> properties, World world)
            : base(properties, world)
        {
            Initialize();
            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "appeared": Appeared = Convert.ToInt32(property.Value); break;

                case "birth_year": BirthYear = Convert.ToInt32(property.Value); break;

                case "birth_seconds72": BirthSeconds72 = Convert.ToInt32(property.Value); break;

                case "death_year": DeathYear = Convert.ToInt32(property.Value); break;

                case "death_seconds72": DeathSeconds72 = Convert.ToInt32(property.Value); break;

                case "name": Name = Formatting.InitCaps(property.Value.Replace("'", "`")); break;

                case "race": Race = string.Intern(Formatting.FormatRace(property.Value)); break;

                case "caste": Caste = string.Intern(Formatting.InitCaps(property.Value.ToLower().Replace('_', ' '))); break;

                case "associated_type": AssociatedType = string.Intern(Formatting.InitCaps(property.Value.ToLower().Replace('_', ' '))); break;

                case "deity": Deity = true; property.Known = true; break;

                case "skeleton": Skeleton = true; property.Known = true; break;

                case "force": Force = true; property.Known = true; Race = "Force"; break;

                case "zombie": Zombie = true; property.Known = true; break;

                case "ghost": Ghost = true; property.Known = true; break;

                case "hf_link":     //Will be processed after all HFs have been loaded
                    world.AddHFtoHfLink(this, property);
                    property.Known = true;
                    List <string> knownSubProperties = new List <string> {
                        "hfid", "link_strength", "link_type"
                    };
                    if (property.SubProperties != null)
                    {
                        foreach (string subPropertyName in knownSubProperties)
                        {
                            Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                            if (subProperty != null)
                            {
                                subProperty.Known = true;
                            }
                        }
                    }

                    break;

                case "entity_link":
                case "entity_former_position_link":
                case "entity_position_link":
                    world.AddHFtoEntityLink(this, property);
                    property.Known = true;
                    if (property.SubProperties != null)
                    {
                        foreach (string subPropertyName in KnownEntitySubProperties)
                        {
                            Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                            if (subProperty != null)
                            {
                                subProperty.Known = true;
                            }
                        }
                    }

                    break;

                case "entity_reputation":
                    world.AddReputation(this, property);
                    property.Known = true;
                    if (property.SubProperties != null)
                    {
                        foreach (string subPropertyName in Reputation.KnownReputationSubProperties)
                        {
                            Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                            if (subProperty != null)
                            {
                                subProperty.Known = true;
                            }
                        }
                    }

                    break;

                case "entity_squad_link":
                case "entity_former_squad_link":
                    property.Known = true;
                    if (property.SubProperties != null)
                    {
                        foreach (string subPropertyName in KnownEntitySquadLinkProperties)
                        {
                            Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                            if (subProperty != null)
                            {
                                subProperty.Known = true;
                            }
                        }
                    }

                    break;

                case "relationship_profile_hf":
                case "relationship_profile_hf_visual":
                    property.Known = true;
                    if (property.SubProperties != null)
                    {
                        RelationshipProfiles.Add(new RelationshipProfileHf(property.SubProperties));
                    }
                    break;

                case "site_link":
                    world.AddHFtoSiteLink(this, property);
                    property.Known = true;
                    if (property.SubProperties != null)
                    {
                        foreach (string subPropertyName in KnownSiteLinkSubProperties)
                        {
                            Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                            if (subProperty != null)
                            {
                                subProperty.Known = true;
                            }
                        }
                    }

                    break;

                case "hf_skill":
                    property.Known = true;
                    if (property.SubProperties != null)
                    {
                        Skills.Add(new Skill(property.SubProperties));
                    }

                    break;

                case "active_interaction": ActiveInteractions.Add(string.Intern(property.Value)); break;

                case "interaction_knowledge": InteractionKnowledge.Add(string.Intern(property.Value)); break;

                case "animated": Animated = true; property.Known = true; break;

                case "animated_string": if (AnimatedType != "")
                    {
                        throw new Exception("Animated Type already exists.");
                    }
                    AnimatedType = Formatting.InitCaps(property.Value); break;

                case "journey_pet": JourneyPets.Add(Formatting.FormatRace(property.Value)); break;

                case "goal": Goal = Formatting.InitCaps(property.Value); break;

                case "sphere": Spheres.Add(property.Value); break;

                case "current_identity_id": CurrentIdentityId = Convert.ToInt32(property.Value); break;

                case "used_identity_id": UsedIdentityIds.Add(Convert.ToInt32(property.Value)); break;

                case "ent_pop_id": EntityPopulationId = Convert.ToInt32(property.Value); break;

                case "holds_artifact": HoldingArtifacts.Add(world.GetArtifact(Convert.ToInt32(property.Value))); break;

                case "adventurer":
                    Adventurer     = true;
                    property.Known = true;
                    break;

                case "breed_id":
                    BreedId = property.Value;
                    if (!string.IsNullOrWhiteSpace(BreedId))
                    {
                        if (world.Breeds.ContainsKey(BreedId))
                        {
                            world.Breeds[BreedId].Add(this);
                        }
                        else
                        {
                            world.Breeds.Add(BreedId, new List <HistoricalFigure> {
                                this
                            });
                        }
                    }
                    break;

                case "sex": property.Known = true; break;
                }
            }

            if (string.IsNullOrWhiteSpace(Name))
            {
                Name = !string.IsNullOrWhiteSpace(AnimatedType) ? Formatting.InitCaps(AnimatedType) : "(Unnamed)";
            }
            if (Adventurer)
            {
                world.AddPlayerRelatedDwarfObjects(this);
            }
        }
示例#28
0
        public HistoricalFigure(List <Property> properties, World world)
            : base(properties, world)
        {
            Initialize();
            List <string> knownEntitySubProperties = new List <string>()
            {
                "entity_id", "link_strength", "link_type", "position_profile_id", "start_year", "end_year"
            };
            List <string> knownReputationSubProperties = new List <string>()
            {
                "entity_id", "unsolved_murders", "first_ageless_year", "first_ageless_season_count", "rep_enemy_fighter"
            };
            List <string> knownSiteLinkSubProperties = new List <string>()
            {
                "link_type", "site_id", "sub_id", "entity_id"
            };
            List <string> knownEntitySquadLinkProperties = new List <string>()
            {
                "squad_id", "squad_position", "entity_id", "start_year", "end_year"
            };
            List <string> knownRelationshipProfileProperties = new List <string>()
            {
                "hf_id", "meet_count", "last_meet_year", "last_meet_seconds72", "rep_friendly", "rep_buddy", "rep_grudge"
            };

            foreach (Property property in properties)
            {
                switch (property.Name)
                {
                case "appeared": Appeared = Convert.ToInt32(property.Value); break;

                case "birth_year": BirthYear = Convert.ToInt32(property.Value); break;

                case "birth_seconds72": BirthSeconds72 = Convert.ToInt32(property.Value); break;

                case "death_year": DeathYear = Convert.ToInt32(property.Value); break;

                case "death_seconds72": DeathSeconds72 = Convert.ToInt32(property.Value); break;

                case "name": Name = String.Intern(Formatting.InitCaps(property.Value)); break;

                case "race": Race = String.Intern(Formatting.FormatRace(property.Value)); break;

                case "caste": Caste = Formatting.InitCaps(property.Value.ToLower().Replace('_', ' ')); break;

                case "associated_type": AssociatedType = Formatting.InitCaps(property.Value.ToLower().Replace('_', ' ')); break;

                case "deity": Deity = true; property.Known = true; break;

                case "skeleton": Skeleton = true; property.Known = true; break;

                case "force": Force = true; property.Known = true; break;

                case "zombie": Zombie = true; property.Known = true; break;

                case "ghost": Ghost = true; property.Known = true; break;

                case "hf_link":     //Will be processed after all HFs have been loaded
                    world.AddHFtoHFLink(this, property);
                    property.Known = true;
                    List <string> knownSubProperties = new List <string>()
                    {
                        "hfid", "link_strength", "link_type"
                    };
                    foreach (string subPropertyName in knownSubProperties)
                    {
                        Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                        if (subProperty != null)
                        {
                            subProperty.Known = true;
                        }
                    }
                    break;

                case "entity_link":
                case "entity_former_position_link":
                case "entity_position_link":
                    world.AddHFtoEntityLink(this, property);
                    foreach (string subPropertyName in knownEntitySubProperties)
                    {
                        Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                        if (subProperty != null)
                        {
                            subProperty.Known = true;
                        }
                    }
                    break;

                case "entity_reputation":
                    world.AddReputation(this, property);
                    foreach (string subPropertyName in knownReputationSubProperties)
                    {
                        Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                        if (subProperty != null)
                        {
                            subProperty.Known = true;
                        }
                    }
                    break;

                case "entity_squad_link":
                case "entity_former_squad_link":
                    property.Known = true;
                    foreach (string subPropertyName in knownEntitySquadLinkProperties)
                    {
                        Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                        if (subProperty != null)
                        {
                            subProperty.Known = true;
                        }
                    }
                    break;

                case "relationship_profile_hf":
                    property.Known = true;
                    foreach (string subPropertyName in knownRelationshipProfileProperties)
                    {
                        Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                        if (subProperty != null)
                        {
                            subProperty.Known = true;
                        }
                    }
                    break;

                case "site_link":
                    world.AddHFtoSiteLink(this, property);
                    foreach (string subPropertyName in knownSiteLinkSubProperties)
                    {
                        Property subProperty = property.SubProperties.FirstOrDefault(property1 => property1.Name == subPropertyName);
                        if (subProperty != null)
                        {
                            subProperty.Known = true;
                        }
                    }
                    break;

                case "hf_skill": Skills.Add(new Skill(property.SubProperties)); break;

                case "active_interaction":
                    ActiveInteractions.Add(property.Value);
                    break;

                case "interaction_knowledge":
                    InteractionKnowledge.Add(property.Value);
                    break;

                case "animated": Animated = true; property.Known = true; break;

                case "animated_string":
                    if (AnimatedType != "")
                    {
                        throw new Exception("Animated Type already exists.");
                    }
                    AnimatedType = Formatting.InitCaps(property.Value); break;

                case "journey_pet": JourneyPets.Add(Formatting.FormatRace(property.Value)); break;

                case "goal": Goal = Formatting.InitCaps(property.Value); break;

                case "sphere":
                    Spheres.Add(property.Value); break;

                case "current_identity_id":
                    world.AddHFCurrentIdentity(this, Convert.ToInt32(property.Value));
                    break;

                case "used_identity_id":
                    world.AddHFUsedIdentity(this, Convert.ToInt32(property.Value));
                    break;

                case "ent_pop_id":
                    EntityPopulation = world.GetEntityPopulation(Convert.ToInt32(property.Value)); break;

                case "holds_artifact":
                    HoldingArtifacts.Add(world.GetArtifact(Convert.ToInt32(property.Value))); break;

                case "adventurer":
                    Adventurer     = true;
                    property.Known = true;
                    break;
                }
            }
            if (Name == "")
            {
                Name = "(Unnamed)";
            }
        }
示例#29
0
        public void ReadFile(string path)
        {
            var transformStack = new Stack <Matrix4x4>();

            transformStack.Push(Matrix4x4.Identity);

            var contents  = File.ReadLines(path);
            var vertCount = 0;

            foreach (var line in contents)
            {
                string[]         splitLine;
                ObjectProperties objProps;
                Vector4          lightPos;
                Vector3          lightCol;

                if (line.StartsWith("#") || line == string.Empty)
                {
                    continue;
                }
                else
                {
                    splitLine = line.Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
                }
                var cmd = splitLine[0];


                switch (cmd)
                {
                case "size":
                    ImageWidth  = int.Parse(splitLine[1]);
                    ImageHeight = int.Parse(splitLine[2]);
                    SetAspectRatio();
                    break;

                case "maxdepth":
                    RecursionMaxDepth = int.Parse(splitLine[1]);
                    break;

                case "maxverts":
                    Vertices = new Vector3[int.Parse(splitLine[1])];
                    break;

                case "vertex":
                    GetFloatCmdValues(splitLine);
                    Vertices[vertCount++] = Get3dVectorFromFirstValues();
                    break;

                case "tri":
                    GetFloatCmdValues(splitLine);
                    var vert1 = Vertices[(int)CmdValues[0]];
                    var vert2 = Vertices[(int)CmdValues[1]];
                    var vert3 = Vertices[(int)CmdValues[2]];
                    objProps = CreateObjectProperties();
                    Triangles.Add(new Triangle(vert1, vert2, vert3, objProps, transformStack.Peek()));
                    break;

                case "sphere":
                    GetFloatCmdValues(splitLine);
                    objProps = CreateObjectProperties();
                    var spherePos = new Vector3(CmdValues[0], CmdValues[1], CmdValues[2]);
                    Spheres.Add(new Sphere(spherePos, CmdValues[3], objProps, transformStack.Peek()));
                    break;

                case "output":
                    OutputFilename = splitLine[1];
                    break;

                case "camera":
                    GetFloatCmdValues(splitLine);
                    EyeInit     = new Vector3(CmdValues[0], CmdValues[1], CmdValues[2]);
                    LookAtPoint = new Vector3(CmdValues[3], CmdValues[4], CmdValues[5]);
                    UpInit      = new Vector3(CmdValues[6], CmdValues[7], CmdValues[8]);
                    FovYRad     = Transform.ToRadians(CmdValues[9]);
                    SetFovX();
                    ModelView = SetLookAtMatrix();
                    break;

                case "attenuation":
                    GetFloatCmdValues(splitLine);
                    Attenuation = new[] { CmdValues[0], CmdValues[1], CmdValues[2] };
                    break;

                case "ambient":
                    GetFloatCmdValues(splitLine);
                    Ambient = Get3dVectorFromFirstValues();
                    break;

                case "diffuse":
                    GetFloatCmdValues(splitLine);
                    Diffuse = Get3dVectorFromFirstValues();
                    break;

                case "specular":
                    GetFloatCmdValues(splitLine);
                    Specular = Get3dVectorFromFirstValues();
                    break;

                case "emission":
                    GetFloatCmdValues(splitLine);
                    Emission = Get3dVectorFromFirstValues();
                    break;

                case "shininess":
                    Shininess = float.Parse(splitLine[1]);
                    break;

                case "directional":
                    GetFloatCmdValues(splitLine);
                    lightPos = new Vector4(CmdValues[0], CmdValues[1], CmdValues[2], 0);
                    lightCol = new Vector3(CmdValues[3], CmdValues[4], CmdValues[5]);
                    Lights.Add(new Light(lightPos, lightCol, new float[] { 1, 0, 0 }));
                    break;

                case "point":
                    GetFloatCmdValues(splitLine);
                    lightPos = new Vector4(CmdValues[0], CmdValues[1], CmdValues[2], 1);
                    lightCol = new Vector3(CmdValues[3], CmdValues[4], CmdValues[5]);
                    Lights.Add(new Light(lightPos, lightCol, Attenuation));
                    break;

                case "translate":
                    GetFloatCmdValues(splitLine);
                    var translateMat = GetTranslationMatrix(Get3dVectorFromFirstValues());
                    RightMultiplyTopStack(translateMat, transformStack);
                    break;

                case "rotate":
                    GetFloatCmdValues(splitLine);
                    var angle  = CmdValues[3];
                    var rotMat = GetRotationMatrix(Get3dVectorFromFirstValues(), angle);
                    RightMultiplyTopStack(rotMat, transformStack);
                    break;

                case "scale":
                    GetFloatCmdValues(splitLine);
                    var scaleMat = GetScaleMatrix(Get3dVectorFromFirstValues());
                    RightMultiplyTopStack(scaleMat, transformStack);
                    break;

                case "pushTransform":
                    transformStack.Push(transformStack.Peek());
                    break;

                case "popTransform":
                    transformStack.Pop();
                    break;

                default:
                    if (cmd == "maxvertnorms" ||
                        cmd == "vertexnormal" || cmd == "trinormal")
                    {
                        break;
                    }
                    throw new InvalidEnumArgumentException($"There is no such command as {cmd}");
                }
            }
        }
示例#30
0
文件: SetupModel.cs 项目: zarlant/ACE
        public override void Unpack(BinaryReader reader)
        {
            Id = reader.ReadUInt32();

            Bitfield = reader.ReadUInt32();

            AllowFreeHeading = (Bitfield & 4) != 0;
            HasPhysicsBSP    = (Bitfield & 8) != 0;

            // Get all the GraphicsObjects in this SetupModel. These are all the 01-types.
            uint numParts = reader.ReadUInt32();

            for (int i = 0; i < numParts; i++)
            {
                Parts.Add(reader.ReadUInt32());
            }

            if ((Bitfield & 1) != 0)
            {
                for (int i = 0; i < numParts; i++)
                {
                    ParentIndex.Add(reader.ReadUInt32());
                }
            }

            if ((Bitfield & 2) != 0)
            {
                for (int i = 0; i < numParts; i++)
                {
                    DefaultScale.Add(reader.ReadVector3());
                }
            }

            HoldingLocations.Unpack(reader);
            ConnectionPoints.Unpack(reader);

            int placementsCount = reader.ReadInt32();

            for (int i = 0; i < placementsCount; i++)
            {
                int key = reader.ReadInt32();
                // there is a frame for each Part
                var placementType = new PlacementType();
                placementType.Unpack(reader, (uint)Parts.Count);
                PlacementFrames.Add(key, placementType);
            }

            CylSpheres.Unpack(reader);

            Spheres.Unpack(reader);

            Height         = reader.ReadSingle();
            Radius         = reader.ReadSingle();
            StepDownHeight = reader.ReadSingle();
            StepUpHeight   = reader.ReadSingle();

            SortingSphere.Unpack(reader);
            SelectionSphere.Unpack(reader);

            Lights.Unpack(reader);

            DefaultAnimation   = reader.ReadUInt32();
            DefaultScript      = reader.ReadUInt32();
            DefaultMotionTable = reader.ReadUInt32();
            DefaultSoundTable  = reader.ReadUInt32();
            DefaultScriptTable = reader.ReadUInt32();
        }
示例#31
0
文件: FrmMain.cs 项目: ofux/LibNoise
        /// <summary>
        ///
        /// </summary>
        protected void GenerateNoise()
        {
            EnabledInterface(false);

            // Parse input ------------------------------------------------------------------------------------
            int    seed        = ParseInt(_tbxSeed.Text, PrimitiveModule.DefaultSeed);
            double frequency   = ParseDouble(_tbxFrequency.Text, FilterModule.DEFAULT_FREQUENCY);
            double lacunarity  = ParseDouble(_tbxLacunarity.Text, FilterModule.DEFAULT_LACUNARITY);
            double gain        = ParseDouble(_tbxGain.Text, FilterModule.DEFAULT_GAIN);
            double offset      = ParseDouble(_tbxOffset.Text, FilterModule.DEFAULT_OFFSET);
            double exponent    = ParseDouble(_tbxExponent.Text, FilterModule.DEFAULT_SPECTRAL_EXPONENT);
            var    octaveCount = (int)_nstpOctave.Value;
            bool   seamless    = _chkbx.Checked;

            GradientColor gradient  = GradientColors.Grayscale;
            NoiseQuality  quality   = PrimitiveModule.DefaultQuality;
            var           primitive = NoisePrimitive.ImprovedPerlin;
            var           filter    = NoiseFilter.SumFractal;

            try
            {
                quality = (NoiseQuality)Enum.Parse(typeof(NoiseQuality), _cbxQuality.Text);
            }
            catch
            {
                MessageBox.Show(
                    String.Format("Unknown quality '{0}'", _cbxQuality.Text),
                    "Libnoise Error",
                    MessageBoxButtons.OK,
                    MessageBoxIcon.Error
                    );

                EnabledInterface(true);

                return;
            }

            try
            {
                primitive = (NoisePrimitive)Enum.Parse(typeof(NoisePrimitive), _cbxPrimitive.Text);
            }
            catch
            {
                MessageBox.Show(
                    String.Format("Unknown primitive '{0}'", _cbxPrimitive.Text),
                    "Libnoise Error",
                    MessageBoxButtons.OK,
                    MessageBoxIcon.Error
                    );

                EnabledInterface(true);

                return;
            }

            try
            {
                filter = (NoiseFilter)Enum.Parse(typeof(NoiseFilter), _cbxFilter.Text);
            }
            catch
            {
                MessageBox.Show(
                    String.Format("Unknown filter '{0}'", _cbxFilter.Text),
                    "Libnoise Error",
                    MessageBoxButtons.OK,
                    MessageBoxIcon.Error
                    );

                EnabledInterface(true);

                return;
            }

            switch (_cbxGradient.Text)
            {
            case "Grayscale":
                gradient = GradientColors.Grayscale;
                break;

            case "Terrain":
                gradient = GradientColors.Terrain;
                break;
            }

            // Create module tree ------------------------------------------------------------------------------------

            PrimitiveModule pModule = null;

            switch (primitive)
            {
            case NoisePrimitive.Constant:
                pModule = new Constant(offset);
                break;

            case NoisePrimitive.Cylinders:
                pModule  = new Cylinders(offset);
                seamless = false;
                break;

            case NoisePrimitive.Spheres:
                pModule  = new Spheres(offset);
                seamless = false;
                break;

            case NoisePrimitive.BevinsGradient:
                pModule = new BevinsGradient();
                break;

            case NoisePrimitive.BevinsValue:
                pModule = new BevinsValue();
                break;

            case NoisePrimitive.ImprovedPerlin:
                pModule = new ImprovedPerlin();
                break;

            case NoisePrimitive.SimplexPerlin:
                pModule = new SimplexPerlin();
                break;
            }

            pModule.Quality = quality;
            pModule.Seed    = seed;

            FilterModule fModule = null;
            ScaleBias    scale   = null;

            switch (filter)
            {
            case NoiseFilter.Pipe:
                fModule = new Pipe();
                break;

            case NoiseFilter.SumFractal:
                fModule = new SumFractal();
                break;

            case NoiseFilter.SinFractal:
                fModule = new SinFractal();
                break;

            case NoiseFilter.MultiFractal:
                fModule = new MultiFractal();
                // Used to show the difference with our gradient color (-1 + 1)
                scale = new ScaleBias(fModule, 1, -0.8);
                break;

            case NoiseFilter.Billow:
                fModule = new Billow();
                ((Billow)fModule).Bias  = -0.2;
                ((Billow)fModule).Scale = 2;
                break;

            case NoiseFilter.HeterogeneousMultiFractal:
                fModule = new HeterogeneousMultiFractal();
                // Used to show the difference with our gradient color (-1 + 1)
                scale = new ScaleBias(fModule, -1, 2);
                break;

            case NoiseFilter.HybridMultiFractal:
                fModule = new HybridMultiFractal();
                // Used to show the difference with our gradient color (-1 + 1)
                scale = new ScaleBias(fModule, 0.7, -2);
                break;

            case NoiseFilter.RidgedMultiFractal:
                fModule = new RidgedMultiFractal();
                // Used to show the difference with our gradient color (-1 + 1)
                scale = new ScaleBias(fModule, 0.9, -1.25);
                break;

            case NoiseFilter.Voronoi:
                fModule = new Voronoi();
                break;
            }

            fModule.Frequency   = frequency;
            fModule.Lacunarity  = lacunarity;
            fModule.OctaveCount = octaveCount;
            fModule.Offset      = offset;
            fModule.Offset      = offset;
            fModule.Gain        = gain;
            fModule.Primitive3D = (IModule3D)pModule;

            IModule3D finalModule;

            if (scale == null)
            {
                finalModule = (IModule3D)fModule;
            }
            else
            {
                finalModule = scale;
            }

            NoiseMapBuilder projection;

            switch (_cbxProjection.Text)
            {
            case "Spherical":
                projection = new NoiseMapBuilderSphere();
                ((NoiseMapBuilderSphere)projection).SetBounds(-90, 90, -180, 180);      // degrees
                break;

            case "Cylindrical":
                projection = new NoiseMapBuilderCylinder();
                ((NoiseMapBuilderCylinder)projection).SetBounds(-180, 180, -10, 10);
                break;

            case "Planar":
            default:
                double bound = 2;
                projection = new NoiseMapBuilderPlane(bound, bound * 2, bound, bound * 2, seamless);
                //projection = new NoiseMapBuilderPlane(-bound, bound, -bound, bound, seamless);
                //projection = new NoiseMapBuilderPlane(0, bound, 0, bound, seamless);
                break;
            }

            int width  = 0;
            int height = 0;

            switch (_cbxSize.Text)
            {
            case "256 x 256":
                width  = 256;
                height = 256;
                break;

            case "512 x 512":
                width  = 512;
                height = 512;
                break;

            case "1024 x 1024":
                width  = 1024;
                height = 1024;
                break;

            case "256 x 128":
                width  = 256;
                height = 128;
                break;

            case "512 x 256":
                width  = 512;
                height = 256;
                break;

            case "1024 x 512":
                width  = 1024;
                height = 512;
                break;

            case "2048 x 1024":
                width  = 2048;
                height = 1024;
                break;

            default:

            case "128 x 128":
                width  = 128;
                height = 128;
                break;
            }

            // ------------------------------------------------------------------------------------------------
            // 0 - Initializing
            _prbarRenderProgression.Visible = true;
            _lblProgressPercent.Visible     = true;
            _prbarRenderProgression.Value   = 0;
            ;
            _lblProgressPercent.Text = "";

            _lblLog.Text = String.Format("Create a {0} image with a {1} projection\n", _cbxSize.Text,
                                         _cbxProjection.Text);

            var      watchDog = new Stopwatch();
            TimeSpan ts;
            double   elaspedTime = 0;

            //
            // ------------------------------------------------------------------------------------------------
            // 1 - Build the noise map
            watchDog.Reset();

            _prbarRenderProgression.Value = 0;
            _lblLog.Text += "Building noise map ... ";

            var noiseMap = new NoiseMap();

            /*
             *          // ShapeFilter test
             *          Bitmap bmpShape = new Bitmap("smileyShape.bmp");
             *          BitmapAdaptater bmShapeAdaptater = new BitmapAdaptater(bmpShape);
             *
             *          ShapeFilter shapeFilter = new ShapeFilter();
             *          shapeFilter.Shape = bmShapeAdaptater;
             *
             *          projection.Filter = shapeFilter;
             */

            projection.SetSize(width, height);
            projection.SourceModule = finalModule;
            projection.NoiseMap     = noiseMap;
            projection.CallBack     = delegate(int line)
            {
                line++;

                watchDog.Stop();

                //Process message
                Application.DoEvents();

                _prbarRenderProgression.Value = (line * 100 / height);
                _lblProgressPercent.Text      = String.Format("{0} % - {1} line(s)", _prbarRenderProgression.Value, line);

                watchDog.Start();
            };

            watchDog.Start();
            projection.Build();
            watchDog.Stop();

            ts           = watchDog.Elapsed;
            elaspedTime += ts.TotalMilliseconds;

            _lblLog.Text += String.Format("{0:00}:{1:00} {2:00},{3:0000}\n",
                                          ts.Hours, ts.Minutes,
                                          ts.Seconds, ts.Milliseconds * 10
                                          );

            // ------------------------------------------------------------------------------------------------
            // 2 - Render image
            // Create a renderer, BitmapAdaptater create a System.Drawing.Bitmap on the fly
            watchDog.Reset();
            _prbarRenderProgression.Value = 0;
            _lblLog.Text += "Rendering image ... ";

            var renderer = new ImageRenderer();

            renderer.NoiseMap        = noiseMap;
            renderer.Gradient        = gradient;
            renderer.LightBrightness = 2;
            renderer.LightContrast   = 8;
            //renderer.LightEnabled = true;

            // Libnoise image struct strategy
            //Graphics.Tools.Noise.Renderer.Image image = new Graphics.Tools.Noise.Renderer.Image();
            //renderer.Image = image;

            // Dotnet Bitmap Strategy
            var bmpAdaptater = new BitmapAdaptater(width, height);

            renderer.Image = bmpAdaptater;

            renderer.CallBack = delegate(int line)
            {
                line++;

                watchDog.Stop();

                //Process message
                Application.DoEvents();

                _prbarRenderProgression.Value = (line * 100 / height);
                _lblProgressPercent.Text      = String.Format("{0} % - {1} line(s)", _prbarRenderProgression.Value, line);

                watchDog.Start();
            };

            // Render the texture.
            watchDog.Start();
            renderer.Render();
            watchDog.Stop();

            ts           = watchDog.Elapsed;
            elaspedTime += ts.TotalMilliseconds;

            _lblLog.Text += String.Format("{0:00}:{1:00} {2:00},{3:0000}\n",
                                          ts.Hours, ts.Minutes,
                                          ts.Seconds, ts.Milliseconds * 10
                                          );

            //----------------------------------------
            // Normalmap rendering test
            //

            /*
             *          BitmapAdaptater nmapAdaptater = new BitmapAdaptater(width, height);
             *          NormalMapRenderer nmap = new NormalMapRenderer();
             *          nmap.Image = nmapAdaptater;
             *          nmap.BumpHeight = 30.0;
             *          nmap.NoiseMap = noiseMap;
             *          nmap.Render();
             *          nmapAdaptater.Bitmap.Save("normalMap.png", ImageFormat.Png);
             */
            //----------------------------------------

            /*
             *          Heightmap8 heightmap8 = new Heightmap8();
             *          Heightmap8Renderer heightmapRenderer = new Heightmap8Renderer();
             *          heightmapRenderer.Heightmap = heightmap8;
             */

            /*
             *          Heightmap16 heightmap16 = new Heightmap16();
             *          Heightmap16Renderer heightmapRenderer = new Heightmap16Renderer();
             *          heightmapRenderer.Heightmap = heightmap16;
             */

            /*
             *          Heightmap32 heightmap32 = new Heightmap32();
             *          Heightmap32Renderer heightmapRenderer = new Heightmap32Renderer();
             *          heightmapRenderer.Heightmap = heightmap32;
             */

            /*
             *          heightmapRenderer.NoiseMap = noiseMap;
             *          heightmapRenderer.ExactFit();
             *          heightmapRenderer.Render();
             */

            /*
             *          Heightmap16RawWriter rawWriter = new Heightmap16RawWriter();
             *          rawWriter.Heightmap = heightmap16;
             *          rawWriter.Filename = "heightmap16.raw";
             *          rawWriter.WriteFile();
             */

            // ------------------------------------------------------------------------------------------------
            // 3 - Painting

            // Save the file
            //bmpAdaptater.Bitmap.Save("rendered.png",ImageFormat.Png);
            _imageRendered.Width  = width;
            _imageRendered.Height = height;

            //_imageRendered.Image = _bitmap;
            _imageRendered.Image = bmpAdaptater.Bitmap;

            if (_imageRendered.Width > _panImageViewport.Width)
            {
                _imageRendered.Left = 0;
            }
            else
            {
                _imageRendered.Left = (_panImageViewport.Width - _imageRendered.Width) / 2;
            }

            if (_imageRendered.Height > _panImageViewport.Height)
            {
                _imageRendered.Top = 0;
            }
            else
            {
                _imageRendered.Top = (_panImageViewport.Height - _imageRendered.Height) / 2;
            }

            if (_imageRendered.Width > _panImageViewport.Width || _imageRendered.Height > _panImageViewport.Height)
            {
                _imageRendered.Anchor        = (AnchorStyles.Left | AnchorStyles.Top);
                _panImageViewport.AutoScroll = true;
            }
            else
            {
                _panImageViewport.AutoScroll = false;
            }

            // ----------------------------------------------------------------

            ts = TimeSpan.FromMilliseconds(elaspedTime);

            // Format and display the TimeSpan value.
            _lblLog.Text += String.Format("Duration : {0:00}:{1:00} {2:00},{3:0000}\n",
                                          ts.Hours, ts.Minutes,
                                          ts.Seconds, ts.Milliseconds * 10
                                          );

            EnabledInterface(true);

            _prbarRenderProgression.Value   = 0;
            _lblProgressPercent.Text        = "";
            _prbarRenderProgression.Visible = false;
            _lblProgressPercent.Visible     = false;
        }
        private static List<LoadedModule> GetModules(XmlNodeList moduleList)
        {
            List<LoadedModule> loadedModules = new List<LoadedModule>();

            foreach (XmlNode node in moduleList)
            {
                string id = node.Attributes["guid"].Value;
                Point position = new Point(double.Parse(node.Attributes["position"].Value.Split(',')[0]), double.Parse(node.Attributes["position"].Value.Split(',')[1]));
                ModuleBase module = null;

                List<string> links = new List<string>();

                switch (node.Attributes["type"].Value)
                {
                    case "Billow":
                        Billow billow = new Billow();
                        billow.Frequency = double.Parse(node.SelectSingleNode("Frequency").InnerText);
                        billow.Lacunarity = double.Parse(node.SelectSingleNode("Lacunarity").InnerText);
                        billow.OctaveCount = int.Parse(node.SelectSingleNode("OctaveCount").InnerText);
                        billow.Persistence = double.Parse(node.SelectSingleNode("Persistence").InnerText);
                        billow.Quality = (QualityMode)Enum.Parse(typeof(QualityMode), node.SelectSingleNode("Quality").InnerText);
                        billow.Seed = int.Parse(node.SelectSingleNode("Seed").InnerText);
                        module = billow;
                        break;
                    case "Checker":
                        module = new Checker();
                        break;
                    case "Const":
                        Const con = new Const();
                        con.Value = double.Parse(node.SelectSingleNode("Value").InnerText);
                        module = con;
                        break;
                    case "Cylinders":
                        Cylinders cylinder = new Cylinders();
                        cylinder.Frequency = double.Parse(node.SelectSingleNode("Frequency").InnerText);
                        module = cylinder;
                        break;
                    case "Perlin":
                        Perlin perlin = new Perlin();
                        perlin.Frequency = double.Parse(node.SelectSingleNode("Frequency").InnerText);
                        perlin.Lacunarity = double.Parse(node.SelectSingleNode("Lacunarity").InnerText);
                        perlin.OctaveCount = int.Parse(node.SelectSingleNode("OctaveCount").InnerText);
                        perlin.Persistence = double.Parse(node.SelectSingleNode("Persistence").InnerText);
                        perlin.Quality = (QualityMode)Enum.Parse(typeof(QualityMode), node.SelectSingleNode("Quality").InnerText);
                        perlin.Seed = int.Parse(node.SelectSingleNode("Seed").InnerText);
                        module = perlin;
                        break;
                    case "RidgedMultifractal":
                        RidgedMultifractal ridgedMF = new RidgedMultifractal();
                        ridgedMF.Frequency = double.Parse(node.SelectSingleNode("Frequency").InnerText);
                        ridgedMF.Lacunarity = double.Parse(node.SelectSingleNode("Lacunarity").InnerText);
                        ridgedMF.OctaveCount = int.Parse(node.SelectSingleNode("OctaveCount").InnerText);
                        ridgedMF.Quality = (QualityMode)Enum.Parse(typeof(QualityMode), node.SelectSingleNode("Quality").InnerText);
                        ridgedMF.Seed = int.Parse(node.SelectSingleNode("Seed").InnerText);
                        module = ridgedMF;
                        break;
                    case "Spheres":
                        Spheres spheres = new Spheres();
                        spheres.Frequency = double.Parse(node.SelectSingleNode("Frequency").InnerText);
                        module = spheres;
                        break;
                    case "Voronoi":
                        Voronoi voronoi = new Voronoi();
                        voronoi.Frequency = double.Parse(node.SelectSingleNode("Frequency").InnerText);
                        voronoi.Displacement = double.Parse(node.SelectSingleNode("Displacement").InnerText);
                        voronoi.UseDistance = bool.Parse(node.SelectSingleNode("UseDistance").InnerText);
                        voronoi.Seed = int.Parse(node.SelectSingleNode("Seed").InnerText);
                        module = voronoi;
                        break;
                    case "Abs":
                        module = new Abs();
                        XmlNode absInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(absInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Add":
                        module = new Add();
                        XmlNode addInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(addInputs.SelectSingleNode("Left").InnerText);
                        links.Add(addInputs.SelectSingleNode("Right").InnerText);
                        break;
                    case "Blend":
                        module = new Blend();
                        XmlNode blendInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(blendInputs.SelectSingleNode("Left").InnerText);
                        links.Add(blendInputs.SelectSingleNode("Right").InnerText);
                        links.Add(blendInputs.SelectSingleNode("Operator").InnerText);
                        break;
                    case "Cache":
                        module = new Cache();
                        XmlNode cacheInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(cacheInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Clamp":
                        Clamp clamp = new Clamp();
                        clamp.Maximum = double.Parse(node.SelectSingleNode("Maximum").InnerText);
                        clamp.Minimum = double.Parse(node.SelectSingleNode("Minimum").InnerText);
                        module = clamp;

                        XmlNode clampInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(clampInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Curve":
                        Curve curve = new Curve();
                        module = curve;

                        foreach (XmlNode cpNode in node.SelectSingleNode("ControlPoints").ChildNodes)
                        {
                            double x = double.Parse(cpNode.InnerText.Split(',')[0]);
                            double y = double.Parse(cpNode.InnerText.Split(',')[1]);
                            curve.Add(x, y);
                        }

                        XmlNode curveInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(curveInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Displace":
                        module = new Displace();
                        XmlNode displaceInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(displaceInputs.SelectSingleNode("Primary").InnerText);
                        links.Add(displaceInputs.SelectSingleNode("X").InnerText);
                        links.Add(displaceInputs.SelectSingleNode("Y").InnerText);
                        links.Add(displaceInputs.SelectSingleNode("Z").InnerText);
                        break;
                    case "Exponent":
                        Exponent exponent = new Exponent();
                        exponent.Value = double.Parse(node.SelectSingleNode("Value").InnerText);
                        module = exponent;

                        XmlNode exponentInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(exponentInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Invert":
                        module = new Invert();
                        XmlNode invertInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(invertInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Max":
                        module = new Max();
                        XmlNode maxInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(maxInputs.SelectSingleNode("Left").InnerText);
                        links.Add(maxInputs.SelectSingleNode("Right").InnerText);
                        break;
                    case "Min":
                        module = new Min();
                        XmlNode minInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(minInputs.SelectSingleNode("Left").InnerText);
                        links.Add(minInputs.SelectSingleNode("Right").InnerText);
                        break;
                    case "Multiply":
                        module = new Multiply();
                        XmlNode multiplyInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(multiplyInputs.SelectSingleNode("Left").InnerText);
                        links.Add(multiplyInputs.SelectSingleNode("Right").InnerText);
                        break;
                    case "Power":
                        module = new Power();
                        XmlNode powerInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(powerInputs.SelectSingleNode("Left").InnerText);
                        links.Add(powerInputs.SelectSingleNode("Right").InnerText);
                        break;
                    case "Rotate":
                        Rotate rotate = new Rotate();
                        rotate.X = double.Parse(node.SelectSingleNode("X").InnerText);
                        rotate.Y = double.Parse(node.SelectSingleNode("Y").InnerText);
                        rotate.Z = double.Parse(node.SelectSingleNode("Z").InnerText);
                        module = rotate;

                        XmlNode rotateInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(rotateInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Scale":
                        Scale scale = new Scale();
                        scale.X = double.Parse(node.SelectSingleNode("X").InnerText);
                        scale.Y = double.Parse(node.SelectSingleNode("Y").InnerText);
                        scale.Z = double.Parse(node.SelectSingleNode("Z").InnerText);
                        module = scale;

                        XmlNode scaleInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(scaleInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "ScaleBias":
                        ScaleBias scaleBias = new ScaleBias();
                        scaleBias.Scale = double.Parse(node.SelectSingleNode("Scale").InnerText);
                        scaleBias.Bias = double.Parse(node.SelectSingleNode("Bias").InnerText);
                        module = scaleBias;

                        XmlNode scaleBiasInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(scaleBiasInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Select":
                        Select select = new Select();
                        select.Minimum = double.Parse(node.SelectSingleNode("Minimum").InnerText);
                        select.Maximum = double.Parse(node.SelectSingleNode("Maximum").InnerText);
                        select.FallOff = double.Parse(node.SelectSingleNode("FallOff").InnerText);
                        module = select;

                        XmlNode selectInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(selectInputs.SelectSingleNode("Primary").InnerText);
                        links.Add(selectInputs.SelectSingleNode("Secondary").InnerText);
                        links.Add(selectInputs.SelectSingleNode("Controller").InnerText);
                        break;
                    case "Subtract":
                        module = new Subtract();
                        XmlNode subtractInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(subtractInputs.SelectSingleNode("Left").InnerText);
                        links.Add(subtractInputs.SelectSingleNode("Right").InnerText);
                        break;
                    case "Terrace":
                        Terrace terrace = new Terrace();
                        module = terrace;

                        foreach (XmlNode cpNode in node.SelectSingleNode("ControlPoints").ChildNodes)
                        {
                            terrace.Add(double.Parse(cpNode.InnerText));
                        }

                        XmlNode terraceInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(terraceInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Translate":
                        Translate translate = new Translate();
                        translate.X = double.Parse(node.SelectSingleNode("X").InnerText);
                        translate.Y = double.Parse(node.SelectSingleNode("Y").InnerText);
                        translate.Z = double.Parse(node.SelectSingleNode("Z").InnerText);
                        module = translate;

                        XmlNode translateInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(translateInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Turbulence":
                        Turbulence turbulence = new Turbulence();
                        turbulence.Frequency = double.Parse(node.SelectSingleNode("Frequency").InnerText);
                        turbulence.Power = double.Parse(node.SelectSingleNode("Power").InnerText);
                        turbulence.Roughness = int.Parse(node.SelectSingleNode("Roughness").InnerText);
                        turbulence.Seed = int.Parse(node.SelectSingleNode("Seed").InnerText);
                        module = turbulence;

                        XmlNode turbulenceInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(turbulenceInputs.SelectSingleNode("Input").InnerText);
                        break;
                    case "Final":
                        module = new Final();
                        XmlNode finalInputs = node.SelectSingleNode("ModuleInputs");
                        links.Add(finalInputs.SelectSingleNode("Input").InnerText);
                        break;
                    default:
                        break;
                }

                LoadedModule lm = new LoadedModule(id, module, position, links);
                loadedModules.Add(lm);
            }

            return loadedModules;
        }