示例#1
0
 private void FixedUpdate()
 {
     if ((!init) & (ready))
     {
         init         = true;
         geoTransform = transform.GetChild(0).gameObject.transform;
         geoTransform.Rotate(new Vector3(0, angle, 0));
     }
     else if (ready)
     {
         st.Translate(stdVelocity.x, stdVelocity.y);
         st.Translate(inheritedVelocity.x, inheritedVelocity.y);
     }
 }
示例#2
0
    /**
     * \brief	Moves the GameObject with AI.
     * \param	void
     * \return	void
     */
    private void FixedUpdate()
    {
        float deltaTime = Time.fixedDeltaTime;

        // when countDown reaches 0, change angle and reset countDown
        if (countDown <= 0)
        {
            countDown      = Random.Range(minInterval, maxInterval);
            currAngleDelta = targetAngleDelta;

            targetAngleDelta = Random.Range(-angleVariance, angleVariance);
            angleDeltaDelta  = (targetAngleDelta - currAngleDelta) / countDown;
        }
        else
        {
            countDown -= deltaTime;
        }

        // adjust angleDelta
        currAngleDelta += (angleDeltaDelta * deltaTime);

        // move forward
        surfaceTraveller.Rotate(currAngleDelta);
        surfaceTraveller.Translate(0, surfaceTraveller.speed);
    }
示例#3
0
    /**
     * \brief	Allows the player to control to main spaceship.
     * \param	void
     * \return	void
     */
    private void FixedUpdate()
    {
        // get keyboard input
        float xMove = Input.GetAxis("Horizontal") * st.speed;
        float yMove = Input.GetAxis("Vertical") * st.speed;

        st.Translate(xMove, yMove);
    }
示例#4
0
    /**
     * \brief	Places the GameObject on a sphere randomly.
     * \param	void
     * \return	void
     */
    private void Start()
    {
        surfaceTraveller = GetComponent <SphereTraveller>();
        float halfCir = (surfaceTraveller.Radius * Mathf.PI * Mathf.PI * 2) / Time.fixedDeltaTime;

        surfaceTraveller.Translate(Random.Range(-halfCir, halfCir), Random.Range(-halfCir, halfCir));
        surfaceTraveller.Rotate(Random.Range(-180, 180));
    }