public SphereTexture(GraphicsDeviceManager graphicsDeviceManager, string skyTextureFilename, SphereTextureType sphereTextureType) : base(graphicsDeviceManager, skyTextureFilename)
 {
     _sphereTextureType = sphereTextureType;
 }
示例#2
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 public SkySphereTexture(GraphicsDeviceManager graphicsDeviceManager, string skyTextureFilename, SphereTextureType sphereTextureType, bool flipU = false, bool flipV = false) : base(graphicsDeviceManager, skyTextureFilename)
 {
     _sphereTextureType = sphereTextureType;
     _flipU             = flipU;
     _flipV             = flipV;
 }