public SphereTexture(GraphicsDeviceManager graphicsDeviceManager, string skyTextureFilename, SphereTextureType sphereTextureType) : base(graphicsDeviceManager, skyTextureFilename) { _sphereTextureType = sphereTextureType; }
public SkySphereTexture(GraphicsDeviceManager graphicsDeviceManager, string skyTextureFilename, SphereTextureType sphereTextureType, bool flipU = false, bool flipV = false) : base(graphicsDeviceManager, skyTextureFilename) { _sphereTextureType = sphereTextureType; _flipU = flipU; _flipV = flipV; }