private void Awake() { _camera = FindObjectOfType <Camera>(); _rigidbody = GetComponent <Rigidbody>(); _sphereInput = GetComponent <SphereInput>(); transform.position += Vector3.up * _height; }
private void Awake() { _stateMachine = GetComponent <SphereStateMachine>(); InitializeStateMachine(); SphereMovement = GetComponent <SphereMovement>(); SphereSmash = GetComponent <SphereSmash>(); _sphereInput = GetComponent <SphereInput>(); _colliderOverlap = GetComponent <ColliderOverlap>(); _colliderOverlap.onCollision += SphereCollide; _sphereInput.OnSmash += Smash; }
private void Awake() { SphereInput = GetComponent <SphereInput>(); rb = GetComponent <Rigidbody>(); }