示例#1
0
    public static void FadeOutAll(Action onFadeOut = null, bool showLoading = false)
    {
        foreach (Fader fader in Faders)
        {
            SphereFader sphereFader = fader as SphereFader;
            if (sphereFader != null)
            {
                sphereFader.FadeOut(onFadeOut, showLoading);
                continue;
            }

            fader.FadeOut(onFadeOut, showLoading);
        }
    }
示例#2
0
    public static void FadeInAll(Action onFadeIn = null, bool forceBlack = false)
    {
        foreach (Fader fader in Faders)
        {
            SphereFader sphereFader = fader as SphereFader;
            if (sphereFader != null)
            {
                sphereFader.FadeIn(onFadeIn, forceBlack);
                continue;
            }

            if (fader)
            {
                fader.FadeIn(onFadeIn, forceBlack);
            }
        }
    }
示例#3
0
    public static void SetBlackForHmdDismountAll()
    {
        foreach (Fader fader in Faders)
        {
            if (!fader.m_FadedIn)
            {
                continue;
            }

            SphereFader sphereFader = fader as SphereFader;
            if (sphereFader != null)
            {
                sphereFader.SetBlackForHmdDismount();
                continue;
            }

            if (fader)
            {
                fader.SetBlackForHmdDismount();
            }
        }
    }