public static void FadeOutAll(Action onFadeOut = null, bool showLoading = false) { foreach (Fader fader in Faders) { SphereFader sphereFader = fader as SphereFader; if (sphereFader != null) { sphereFader.FadeOut(onFadeOut, showLoading); continue; } fader.FadeOut(onFadeOut, showLoading); } }
public static void FadeInAll(Action onFadeIn = null, bool forceBlack = false) { foreach (Fader fader in Faders) { SphereFader sphereFader = fader as SphereFader; if (sphereFader != null) { sphereFader.FadeIn(onFadeIn, forceBlack); continue; } if (fader) { fader.FadeIn(onFadeIn, forceBlack); } } }
public static void SetBlackForHmdDismountAll() { foreach (Fader fader in Faders) { if (!fader.m_FadedIn) { continue; } SphereFader sphereFader = fader as SphereFader; if (sphereFader != null) { sphereFader.SetBlackForHmdDismount(); continue; } if (fader) { fader.SetBlackForHmdDismount(); } } }