void Update() { if (isDisabled) { return; } timeTaken = timeTaken + UnityEngine.Time.deltaTime; float single = Mathf.InverseLerp(0f, timeToTake, timeTaken); modifiedRadius = initialRadius * (1 - single); innerSphere.currentRadius = (initialRadius * 2) * (1 - single); //outerSphere.currentRadius = ((initialRadius * 2) * (1 - single)) + bufferSize; innerSphere.SendNetworkUpdateImmediate(); //outerSphere.SendNetworkUpdateImmediate(); innerCollider.radius = modifiedRadius; //radTrigger.radiationSize = modifiedRadius + bufferSize; if (modifiedRadius <= targetRadius) { isDisabled = true; RadzoneFinished(); } }
void AddSearchLight(MiniCopter copter) { SphereEntity sph = (SphereEntity)GameManager.server.CreateEntity(spherePrefab, copter.transform.position, new Quaternion(0, 0, 0, 0), true); DestroyMeshCollider(sph); DestroyGroundComp(sph); sph.Spawn(); sph.SetParent(copter); sph.transform.localPosition = new Vector3(0, -100, 0); SearchLight searchLight = GameManager.server.CreateEntity(searchLightPrefab, sph.transform.position) as SearchLight; DestroyMeshCollider(searchLight); DestroyGroundComp(searchLight); searchLight.Spawn(); searchLight.GetComponent <StorageContainer>().isLootable = false; searchLight.SetFlag(BaseEntity.Flags.Reserved5, true, false, true); searchLight.SetParent(sph); searchLight.transform.localPosition = new Vector3(0, 0, 0); searchLight.transform.localRotation = Quaternion.Euler(new Vector3(20, 0, 180)); searchLight.transform.localRotation = Quaternion.Euler(new Vector3(20, 0, 0)); searchLight.transform.localRotation = Quaternion.Euler(new Vector3(20, 0, 180)); Puts(searchLight.eyePoint.transform.position.ToString()); searchLight._maxHealth = 99999999f; searchLight._health = 99999999f; searchLight.pickup.enabled = false; searchLight.isLockable = true; searchLight.SendNetworkUpdate(); sph.transform.localScale += new Vector3(0.9f, 0, 0); sph.LerpRadiusTo(0.1f, 10f); timer.Once(3f, () => { sph.transform.localPosition = new Vector3(0, 0.24f, 1.8f); }); sph.SendNetworkUpdateImmediate(); //PrintComponents(searchLight); }