public static Vector3 GetNewPositon(int EntityID, bool Random = false) { EntityAlive myEntity = GameManager.Instance.World.GetEntity(EntityID) as EntityAlive; if (myEntity == null) { return(Vector3.zero); } Vector3 result = Vector3.zero; List <Vector3> Paths = SphereCache.GetPaths(EntityID); if (Paths == null || Paths.Count == 0) { // Grab a list of blocks that are configured for this class. // <property name="PathingBlocks" value="PathingCube" /> List <string> Blocks = EntityUtilities.ConfigureEntityClass(EntityID, "PathingBlocks"); if (Blocks.Count == 0) { Blocks.Add("PathingCube"); } //Scan for the blocks in the area List <Vector3> PathingVectors = ModGeneralUtilities.ScanForTileEntityInChunksListHelper(myEntity.position, Blocks, EntityID); if (PathingVectors == null || PathingVectors.Count == 0) { return(result); } //Add to the cache SphereCache.AddPaths(EntityID, PathingVectors); } // Finds the closet block we matched with. Vector3 tMin = new Vector3(); if (Random) { tMin = SphereCache.GetRandomPath(EntityID); } else { tMin = ModGeneralUtilities.FindNearestBlock(myEntity.position, SphereCache.GetPaths(EntityID)); if (tMin == Vector3.zero) { return(tMin); } } // Remove it from the cache. SphereCache.RemovePath(EntityID, tMin); result = GameManager.Instance.World.FindSupportingBlockPos(tMin); // Center the pathing position. result.x = (float)Utils.Fastfloor(result.x) + 0.5f; result.y = (float)Utils.Fastfloor(result.y) + 0.5f; result.z = (float)Utils.Fastfloor(result.z) + 0.5f; return(result); }
public static Vector3 GetNewPositon(int EntityID, int maxBlocks = 30) { EntityAlive myEntity = GameManager.Instance.World.GetEntity(EntityID) as EntityAlive; if (myEntity == null) { return(Vector3.zero); } if (!EntityUtilities.CheckProperty(EntityID, "PathingBlocks")) { return(Vector3.zero); } Vector3 result = Vector3.zero; List <Vector3> Paths = SphereCache.GetPaths(EntityID); if (Paths == null || Paths.Count == 0) { // Grab a list of blocks that are configured for this class. // <property name="PathingBlocks" value="PathingCube" /> List <string> Blocks = EntityUtilities.ConfigureEntityClass(EntityID, "PathingBlocks"); if (Blocks.Count == 0) { // DisplayLog("No Blocks configured. Setting Default", __instance.theEntity); // Blocks.Add("PathingCube"); return(result); } //Scan for the blocks in the area List <Vector3> PathingVectors = ModGeneralUtilities.ScanForBlockInListHelper(myEntity.position, Blocks, maxBlocks); if (PathingVectors.Count == 0) { return(result); } //Add to the cache SphereCache.AddPaths(EntityID, PathingVectors); } Vector3 newposition = SphereCache.GetRandomPath(EntityID); if (newposition == Vector3.zero) { return(result); } // Remove it from the cache. SphereCache.RemovePath(EntityID, newposition); result = GameManager.Instance.World.FindSupportingBlockPos(newposition); //Debug.Log("Position: " + result); // Center the pathing position. result.x = (float)Utils.Fastfloor(result.x) + 0.5f; result.y = (float)Utils.Fastfloor(result.y) + 0.5f; result.z = (float)Utils.Fastfloor(result.z) + 0.5f; return(result); }