public static void AddCooldown(string name, int cooldown) { if (!configCooldownsEnabled.Value) { return; } activeCooldowns.Add(name, cooldown); SpellsBar.SetExtraTexts(name, cooldown); }
private void Update() { if (tryAgain) { tryAgainTime += Time.deltaTime; if (tryAgainTime >= tryAgainDuration) { tryAgain = false; TryRegisterRecipes(); } } if (Player.m_localPlayer?.TakeInput() == true) { SpellsBar.CheckInputs(); } tickCooldown += Time.deltaTime; if (tickCooldown >= 1f) { tickCooldown -= 1f; var keys = activeCooldowns.Keys; var newCooldowns = new Dictionary <string, int>(); foreach (var key in keys) { var cd = activeCooldowns[key] - 1; if (cd > 0) { newCooldowns[key] = cd; SpellsBar.SetExtraTexts(key, cd); } else { SpellsBar.SetExtraTexts(key, 0); } } activeCooldowns = newCooldowns; } }