private void OnTriggerStay2D(Collider2D other) { if (other.CompareTag("Player")) { SpellingController.OnPlayerEnterZone(answerText.text); } }
private void OnTriggerExit2D(Collider2D other) { if (other.CompareTag("Player")) { SpellingController.OnPlayerExitZone(); } }
private void Awake() => _instance = this;