示例#1
0
    //Inserts spell into spellbook
    //returns true if success, false if spellbook already contains this keyword
    //Pre: this.isRegistered(word) has been called
    public void register(string word, string type, string description)
    {
        string add = word;

        //if (type == "element")
        //    add = word + "-";
        //else if (type == "style")
        //    add = "-" + word;
        //else if (type == "friend")
        //    add = word;
        //else
        //    add = "-" + word + "-";
        if (typeLog.ContainsKey(type))
        {
            SpellbookList l = typeLog[type];
            l.Add(new SpellbookEntry(add, description));
            wordLog.Add(add, true);
            l.Sort();
        }
        else
        {
            SpellbookList l = new SpellbookList();
            l.type = type;
            data.Add(l);
            typeLog.Add(type, l);
            l.Add(new SpellbookEntry(add, description));
            wordLog.Add(word, true);
            l.Sort();
            data.Sort();
        }
        updatePage();
        Debug.Log(word.ToUpper() + " was registered to the spellbook");
    }
示例#2
0
    //Updates Render Data
    private bool updatePage()
    {
        if (data.Count == 0)
        {
            pageTitle.text = titleString + "NO SPELLS";
            downArrow.SetActive(false);
            upArrow.SetActive(false);
            return(false);
        }
        SpellbookList current = data[typeIndex];

        pageTitle.text = titleString + current.type.ToUpper() + " " + (pageIndex / pageSize + 1);
        int j = pageIndex;

        for (int i = 0; i < pageSize; i++)
        {
            if (j < current.Count)
            {
                entryNames[i].text    = current[j].word.ToUpper();
                descritptions[i].text = current[j].description;
            }
            else
            {
                entryNames[i].text    = emptyEntryText;
                descritptions[i].text = emptyEntryText;
            }
            ++j;
        }
        downArrow.SetActive(checkNext());
        upArrow.SetActive(checkPrev());
        return(true);
    }
示例#3
0
 public int CompareTo(SpellbookList other)
 {
     return(type.CompareTo(other.type));
 }