// Use this for initialization private void Start() { TalentSystem.SetSpellsChosen(); castBar.enabled = false; castBarTime.text = "Filler"; fullCooldowns[0] = Spellbook.Cooldown(TalentSystem.m0); fullCooldowns[1] = Spellbook.Cooldown(TalentSystem.m1); fullCooldowns[2] = Spellbook.Cooldown(TalentSystem.keyQ); fullCooldowns[3] = Spellbook.Cooldown(TalentSystem.keyE); fullCooldowns[4] = Spellbook.Cooldown(TalentSystem.keyR); fullCooldowns[5] = Spellbook.Cooldown(TalentSystem.keyF); }