public Spell GetMysticSpell() { Spell spell = null; switch (Utility.Random(8)) { case 0: case 1: { if (this.CheckForSleep(this.m_Mobile.Combatant)) { this.m_Mobile.DebugSay("Casting Sleep"); spell = new SleepSpell(this.m_Mobile, null); break; } else { goto case 7; } } case 2: { if (this.m_Mobile.Followers < 2) { int whichone = Utility.Random(3); if (this.m_Mobile.Skills[SkillName.Mysticism].Value > 80.0 && whichone > 0) { this.m_Mobile.DebugSay("Casting Rising Colossus"); spell = new RisingColossusSpell(this.m_Mobile, null); } else if (this.m_Mobile.Skills[SkillName.Mysticism].Value > 30.0) { this.m_Mobile.DebugSay("Casting Animated Weapon"); spell = new AnimatedWeaponSpell(this.m_Mobile, null); } } if (spell != null) { break; } else { goto case 7; } } case 3: { if (this.m_CanShapeShift && this.m_Mobile.Skills[SkillName.Mysticism].Value > 30.0) { this.m_Mobile.DebugSay("Casting Stone Form"); spell = new StoneFormSpell(this.m_Mobile, null); break; } else { goto case 7; } } case 4: case 5: { if (!SpellPlagueSpell.HasSpellPlague(this.m_Mobile.Combatant) && this.m_Mobile.Skills[SkillName.Mysticism].Value > 70.0) { this.m_Mobile.DebugSay("Casting Spell Plague"); spell = new SpellPlagueSpell(this.m_Mobile, null); break; } else { goto case 7; } } case 6: case 7: { switch (Utility.Random((int)(this.m_Mobile.Skills[SkillName.Mysticism].Value / 20))) { default: spell = new NetherBoltSpell(this.m_Mobile, null); break; case 1: spell = new EagleStrikeSpell(this.m_Mobile, null); break; case 2: spell = new BombardSpell(this.m_Mobile, null); break; case 3: spell = new HailStormSpell(this.m_Mobile, null); break; case 4: spell = new NetherCycloneSpell(this.m_Mobile, null); break; } break; } } return(spell); }
public static int GetTotalCurses(Mobile m) { int curses = 0; if (EvilOmenSpell.UnderEffects(m)) { curses++; } if (StrangleSpell.UnderEffects(m)) { curses++; } if (CorpseSkinSpell.IsUnderEffects(m)) { curses++; } if (BloodOathSpell.GetBloodOath(m) != null) { curses++; } if (MindRotSpell.HasMindRotScalar(m)) { curses++; } if (SpellPlagueSpell.HasSpellPlague(m)) { curses++; } if (SleepSpell.IsUnderSleepEffects(m)) { curses++; } if (CurseSpell.UnderEffect(m)) { curses++; } if (FeeblemindSpell.IsUnderEffects(m)) { curses++; } if (ClumsySpell.IsUnderEffects(m)) { curses++; } if (WeakenSpell.IsUnderEffects(m)) { curses++; } return(curses); }