private GamePlayer EffectOwner; // Owner of the effect public MinionRescueEffect() : base(RealmAbilities.MinionRescueAbility.DURATION) { // Init NPC & Timer array spirits = new GameNPC[spiritCount]; spiritTimer = new RegionTimer[spiritCount]; // Build spell DBSpell tSpell = new DBSpell(); tSpell.AllowAdd = false; tSpell.Description = "Target is stunned and can't move or do any action during spell duration."; tSpell.Name = "Rescue stun"; tSpell.Target = "Enemy"; tSpell.Radius = 0; tSpell.Range = WorldMgr.VISIBILITY_DISTANCE; tSpell.CastTime = 0; tSpell.Duration = spellDuration; tSpell.Uninterruptible = true; tSpell.Type = "Stun"; tSpell.ResurrectMana = 1; tSpell.ResurrectHealth = 1; tSpell.Damage = 0; tSpell.DamageType = 0; tSpell.Value = 0; tSpell.Icon = 7049; tSpell.ClientEffect = 7049; spiritSpell = new Spell(tSpell, 1); spiritSpellLine = new SpellLine("RAs", "RealmAbilitys", "RealmAbilitys", true); }
/// <summary> /// FIXME this has nothing to do here ! /// </summary> /// <param name="line"></param> /// <param name="spell"></param> /// <returns></returns> public override bool CanChangeCastingSpeed(SpellLine line, Spell spell) { if (spell.SpellType == "Chamber") return false; if ((line.KeyName == "Cursing" || line.KeyName == "Cursing Spec" || line.KeyName == "Hexing" || line.KeyName == "Witchcraft") && (spell.SpellType != "ArmorFactorBuff" && spell.SpellType != "Bladeturn" && spell.SpellType != "ArmorAbsorptionBuff" && spell.SpellType != "MatterResistDebuff" && spell.SpellType != "Uninterruptable" && spell.SpellType != "Powerless" && spell.SpellType != "Range" && spell.Name != "Lesser Twisting Curse" && spell.Name != "Twisting Curse" && spell.Name != "Lesser Winding Curse" && spell.Name != "Winding Curse" && spell.Name != "Lesser Wrenching Curse" && spell.Name != "Wrenching Curse" && spell.Name != "Lesser Warping Curse" && spell.Name != "Warping Curse")) { return false; } return true; }
// constructor public CureMezzSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { // RR4: now it's a list m_spellTypesToRemove = new List<string>(); m_spellTypesToRemove.Add("Mesmerize"); }
private int currentTick = 0; // Count ticks public SearingPetEffect(GamePlayer owner) : base(RealmAbilities.SearingPetAbility.DURATION) { EffectOwner = owner; // Build spell DBSpell tSpell = new DBSpell(); tSpell.AllowAdd = false; tSpell.Description = "Damage the target."; tSpell.Name = "PBAoE damage"; tSpell.Target = "Enemy"; tSpell.Radius = 0; tSpell.Range = WorldMgr.VISIBILITY_DISTANCE; tSpell.CastTime = 0; tSpell.Duration = 0; tSpell.Frequency = 0; tSpell.Pulse = 0; tSpell.Uninterruptible = true; tSpell.Type = "DirectDamage"; tSpell.Damage = spellDamage; tSpell.DamageType = (int)eDamageType.Heat; tSpell.Value = 0; tSpell.Icon = 476; // not official effect tSpell.ClientEffect = 476; // not official effect petSpell = new Spell(tSpell, 1); petSpellLine = new SpellLine("RAs", "RealmAbilitys", "RealmAbilitys", true); }
// constructor public CurePoisonSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { // RR4: now it's a list m_spellTypesToRemove = new List<string>(); m_spellTypesToRemove.Add("DamageOverTime"); m_spellTypesToRemove.Add("StyleBleeding"); }
// constructor public CureNearsightSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { // RR4: now it's a list m_spellTypesToRemove = new List<string>(); m_spellTypesToRemove.Add("Nearsight"); m_spellTypesToRemove.Add("Silence"); }
public void OnCommand(GameClient client, string[] args) { if (args.Length == 1) { DisplaySyntax( client ); return; } GamePlayer player = client.Player.TargetObject as GamePlayer; if ( player == null ) player = client.Player; ushort model; if ( ushort.TryParse( args[1], out model ) == false ) { DisplaySyntax( client ); return; } int duration = 10; if ( args.Length > 2 ) { if ( int.TryParse( args[2], out duration ) == false ) duration = 10; } DBSpell dbSpell = new DBSpell(); dbSpell.Name = "GM Morph"; dbSpell.Description = "Target has been shapechanged."; dbSpell.ClientEffect = 8000; dbSpell.Icon = 805; dbSpell.Target = "Realm"; dbSpell.Range = 4000; dbSpell.Power = 0; dbSpell.CastTime = 0; dbSpell.Type = "Morph"; dbSpell.Duration = duration * 60; dbSpell.LifeDrainReturn = model; Spell morphSpell = new Spell( dbSpell, 0 ); SpellLine gmLine = new SpellLine( "GMSpell", "GM Spell", "none", false ); ISpellHandler spellHandler = ScriptMgr.CreateSpellHandler( client.Player, morphSpell, gmLine ); if ( spellHandler == null ) { DisplayMessage( client, "Unable to create spell handler." ); } else { spellHandler.StartSpell( player ); } }
// constructor public CureAllSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { m_spellTypesToRemove = new List<string>(); m_spellTypesToRemove.Add("DamageOverTime"); m_spellTypesToRemove.Add("Nearsight"); m_spellTypesToRemove.Add("Silence"); m_spellTypesToRemove.Add("Disease"); m_spellTypesToRemove.Add("StyleBleeding"); }
// constructor public BolsteringRoarSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { // RR4: now it's a list m_spellTypesToRemove = new List<string>(); m_spellTypesToRemove.Add("Mesmerize"); m_spellTypesToRemove.Add("SpeedDecrease"); m_spellTypesToRemove.Add("StyleSpeedDecrease"); m_spellTypesToRemove.Add("DamageSpeedDecrease"); m_spellTypesToRemove.Add("HereticSpeedDecrease"); m_spellTypesToRemove.Add("HereticDamageSpeedDecreaseLOP"); m_spellTypesToRemove.Add("VampiirSpeedDecrease"); m_spellTypesToRemove.Add("ValkyrieSpeedDecrease"); m_spellTypesToRemove.Add("WarlockSpeedDecrease"); }
public BeltOfMoon(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { if (caster.CurrentRegion.IsNightTime) { if (caster.Realm == eRealm.Albion) { m_MoonMace = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Moon_Mace'") ?? Mace; items.Add(GameInventoryItem.Create<ItemTemplate>(m_MoonMace)); m_MoonStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Moon_Staff'") ?? Staff; items.Add(GameInventoryItem.Create<ItemTemplate>(m_MoonStaff)); return; } if (caster.Realm == eRealm.Midgard) { m_MoonMace = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Moon_MaceM'") ?? MaceM; items.Add(GameInventoryItem.Create<ItemTemplate>(m_MoonMace)); m_MoonStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Moon_Staff'") ?? Staff; items.Add(GameInventoryItem.Create<ItemTemplate>(m_MoonStaff)); return; } if (caster.Realm == eRealm.Hibernia) { m_MoonMace = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Moon_MaceH'") ?? MaceH; items.Add(GameInventoryItem.Create<ItemTemplate>(m_MoonMace)); m_MoonStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Moon_Staff'") ?? Staff; items.Add(GameInventoryItem.Create<ItemTemplate>(m_MoonStaff)); return; } } else { MessageToCaster("The powers of the Belt of Moon, can only be Summon under the Moon light!", eChatType.CT_SpellResisted); return; } }
public ThornweedFieldBase(int damage) { dbs = new DBSpell(); dbs.Name = GetStaticName(); dbs.Icon = GetStaticEffect(); dbs.ClientEffect = GetStaticEffect(); dbs.Damage = damage; dbs.DamageType = (int)eDamageType.Natural; dbs.Target = "Enemy"; dbs.Radius = 0; dbs.Type = "DamageSpeedDecreaseNoVariance"; dbs.Value = 50; dbs.Duration = 5; dbs.Pulse = 0; dbs.PulsePower = 0; dbs.Power = 0; dbs.CastTime = 0; dbs.Range = WorldMgr.VISIBILITY_DISTANCE; s = new Spell(dbs, 1); sl = new SpellLine("RAs", "RealmAbilitys", "RealmAbilitys", true); }
public NegativeMaelstromBase(int damage) { this.damage = damage; dbs = new DBSpell(); dbs.Name = GetStaticName(); dbs.Icon = GetStaticEffect(); dbs.ClientEffect = GetStaticEffect(); dbs.Damage = damage; dbs.DamageType = (int)eDamageType.Cold; dbs.Target = "Enemy"; dbs.Radius = 0; dbs.Type = "DirectDamageNoVariance"; dbs.Value = 0; dbs.Duration = 0; dbs.Pulse = 0; dbs.PulsePower = 0; dbs.Power = 0; dbs.CastTime = 0; dbs.Range = WorldMgr.VISIBILITY_DISTANCE; sl = new SpellLine("RAs", "RealmAbilitys", "RealmAbilitys", true); }
public StaticTempestBase(int stunDuration) { dbs = new DBSpell(); dbs.Name = GetStaticName(); dbs.Icon = GetStaticEffect(); dbs.ClientEffect = GetStaticEffect(); dbs.Damage = 0; dbs.DamageType = (int)eDamageType.Energy; dbs.Target = "Enemy"; dbs.Radius = 0; dbs.Type = "UnresistableStun"; dbs.Value = 0; dbs.Duration = stunDuration; dbs.Pulse = 0; dbs.PulsePower = 0; dbs.Power = 0; dbs.CastTime = 0; dbs.Range = WorldMgr.VISIBILITY_DISTANCE; s = new Spell(dbs, 1); sl = new SpellLine("RAs", "RealmAbilitys", "RealmAbilitys", true); }
public virtual void CreateSpell(double damage) { m_dbspell = new DBSpell(); m_dbspell.Name = "Anger of the Gods"; m_dbspell.Icon = 7023; m_dbspell.ClientEffect = 7023; m_dbspell.Damage = damage; m_dbspell.DamageType = 0; m_dbspell.Target = "Group"; m_dbspell.Radius = 0; m_dbspell.Type = "DamageAdd"; m_dbspell.Value = 0; m_dbspell.Duration = 30; m_dbspell.Pulse = 0; m_dbspell.PulsePower = 0; m_dbspell.Power = 0; m_dbspell.CastTime = 0; m_dbspell.EffectGroup = 99999; // stacks with other damage adds m_dbspell.Range = 1000; m_spell = new Spell(m_dbspell, 0); // make spell level 0 so it bypasses the spec level adjustment code m_spellline = new SpellLine("RAs", "RealmAbilities", "RealmAbilities", true); }
// constructor public DazzlingArraySpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { //Construct a new storm. storm = new GameStorm(); storm.Realm = caster.Realm; storm.X = caster.X; storm.Y = caster.Y; storm.Z = caster.Z; storm.CurrentRegionID = caster.CurrentRegionID; storm.Heading = caster.Heading; storm.Owner = (GamePlayer)caster; storm.Movable = true; // Construct the storm spell dbs = new DBSpell(); dbs.Name = spell.Name; dbs.Icon = 7210; dbs.ClientEffect = 7210; dbs.Damage = spell.Damage; dbs.DamageType = (int)spell.DamageType; dbs.Target = "Realm"; dbs.Radius = 0; dbs.Type = "StormMissHit"; dbs.Value = spell.Value; dbs.Duration = spell.ResurrectHealth; // should be 4 dbs.Frequency = spell.ResurrectMana; dbs.Pulse = 0; dbs.PulsePower = 0; dbs.LifeDrainReturn = spell.LifeDrainReturn; dbs.Power = 0; dbs.CastTime = 0; dbs.Range = WorldMgr.VISIBILITY_DISTANCE; sRadius = 350; s = new Spell(dbs, 1); sl = SkillBase.GetSpellLine(GlobalSpellsLines.Reserved_Spells); tempest = ScriptMgr.CreateSpellHandler(m_caster, s, sl); }
public AtensShield(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { if (caster.Realm == eRealm.Albion) { m_goldenTridentofFlame = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Golden_Trident_of_Flame'") ?? Javelin; items.Add (GameInventoryItem.Create(m_goldenTridentofFlame)); return; } if (caster.Realm == eRealm.Midgard) { m_goldenTridentofFlame = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Golden_Trident_of_Flame'") ?? JavelinM; items.Add (GameInventoryItem.Create(m_goldenTridentofFlame)); return; } if (caster.Realm == eRealm.Hibernia) { m_goldenTridentofFlame = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Golden_Trident_of_Flame'") ?? JavelinH; items.Add (GameInventoryItem.Create(m_goldenTridentofFlame)); return; } }
// constructor public ToHitSkillDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public CombatSpeedDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public SingleStatDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public CrushSlashThrustDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public StyleHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public FumbleChanceDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public MeleeDamageDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public ArmorFactorDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public QuicknessDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
/// <summary> /// Called on every timer tick /// </summary> protected override void OnTick() { GamePlayer player = (GamePlayer)m_actionSource; if ((m_flagSpeedData & 0x200) != 0) { player.CurrentSpeed = (short)(-(m_flagSpeedData & 0x1ff)); // backward movement } else { player.CurrentSpeed = (short)(m_flagSpeedData & 0x1ff); // forward movement } player.IsStrafing = (m_flagSpeedData & 0x4000) != 0; player.TargetInView = (m_targetVisible & 0xa000) != 0; // why 2 bits? that has to be figured out player.GroundTargetInView = ((m_flagSpeedData & 0x1000) != 0); List <Tuple <SpellLine, List <Skill> > > snap = player.GetAllUsableListSpells(); Skill sk = null; SpellLine sl = null; // is spelline in index ? if (m_spellLineIndex < snap.Count) { int index = snap[m_spellLineIndex].Item2.FindIndex(s => s is Spell ? s.Level == m_spellLevel : (s is Styles.Style ? ((Styles.Style)s).SpecLevelRequirement == m_spellLevel : (s is Ability ? ((Ability)s).SpecLevelRequirement == m_spellLevel : false))); if (index > -1) { sk = snap[m_spellLineIndex].Item2[index]; } sl = snap[m_spellLineIndex].Item1; } if (sk is Spell && sl != null) { player.CastSpell((Spell)sk, sl); } else if (sk is Styles.Style) { player.ExecuteWeaponStyle((Styles.Style)sk); } else if (sk is Ability) { Ability ab = (Ability)sk; IAbilityActionHandler handler = SkillBase.GetAbilityActionHandler(ab.KeyName); if (handler != null) { handler.Execute(ab, player); } ab.Execute(player); } else { if (Log.IsWarnEnabled) { Log.Warn("Client <" + player.Client.Account.Name + "> requested incorrect spell at level " + m_spellLevel + " in spell-line " + ((sl == null || sl.Name == null) ? "unkown" : sl.Name)); } player.Out.SendMessage(string.Format("Error : Spell (Line {0}, Level {1}) can't be resolved...", m_spellLineIndex, m_spellLevel), eChatType.CT_SpellResisted, eChatLoc.CL_SystemWindow); } }
/// <summary> /// Is caster allowed to cast a spell /// </summary> /// <param name="caster"></param> /// <param name="target"></param> /// <param name="spell"></param> /// <param name="spellLine"></param> /// <returns>true if allowed</returns> public override bool IsAllowedToCastSpell(GameLiving caster, GameLiving target, Spell spell, SpellLine spellLine) { if (!base.IsAllowedToCastSpell(caster, target, spell, spellLine)) { return(false); } GamePlayer casterPlayer = caster as GamePlayer; if (casterPlayer != null) { if (casterPlayer.IsInvulnerableToAttack) { // always allow selftargeted spells if (spell.Target == "Self") { return(true); } // only caster can be the target, can't buff/heal other players // PBAE/GTAE doesn't need a target so we check spell type as well if (caster != target || spell.Target == "Area" || spell.Target == "Enemy" || (spell.Target == "Group" && spell.SpellType != "SpeedEnhancement")) { MessageToLiving(caster, "You can only cast spells on yourself until your PvP invulnerability timer wears off!", eChatType.CT_Important); return(false); } } } return(true); }
public Convoker10SpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public Convoker9Handler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { m_player = caster as GamePlayer; }
public BrittleGuardSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public PrescienceSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public EssenceResistDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public ConstitutionDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public DirectDamageDebuffSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public AcuityDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public AbstractIllnessSpellHandler(GameLiving caster, Spell spell, SpellLine spellLine) : base(caster, spell, spellLine) { }
// constructor public FatigueConsumptionDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public HealthToEndurance(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
protected virtual void WriteItemData(GSTCPPacketOut pak, InventoryItem item) { if (item == null) { pak.Fill(0x00, 19); return; } // Create a GameInventoryItem so item will display correctly in inventory window item = GameInventoryItem.Create(item); pak.WriteByte((byte)item.Level); int value1; // some object types use this field to display count int value2; // some object types use this field to display count switch (item.Object_Type) { case (int)eObjectType.GenericItem: value1 = item.Count & 0xFF; value2 = (item.Count >> 8) & 0xFF; break; case (int)eObjectType.Arrow: case (int)eObjectType.Bolt: case (int)eObjectType.Poison: value1 = item.Count; value2 = item.SPD_ABS; break; case (int)eObjectType.Thrown: value1 = item.DPS_AF; value2 = item.Count; break; case (int)eObjectType.Instrument: value1 = (item.DPS_AF == 2 ? 0 : item.DPS_AF); value2 = 0; break; // unused case (int)eObjectType.Shield: value1 = item.Type_Damage; value2 = item.DPS_AF; break; case (int)eObjectType.AlchemyTincture: case (int)eObjectType.SpellcraftGem: value1 = 0; value2 = 0; /* * must contain the quality of gem for spell craft and think same for tincture */ break; case (int)eObjectType.HouseWallObject: case (int)eObjectType.HouseFloorObject: case (int)eObjectType.GardenObject: value1 = 0; value2 = item.SPD_ABS; /* * Value2 byte sets the width, only lower 4 bits 'seem' to be used (so 1-15 only) * * The byte used for "Hand" (IE: Mini-delve showing a weapon as Left-Hand * usabe/TwoHanded), the lower 4 bits store the height (1-15 only) */ break; default: value1 = item.DPS_AF; value2 = item.SPD_ABS; break; } pak.WriteByte((byte)value1); pak.WriteByte((byte)value2); // ChatUtil.SendDebugMessage(m_gameClient, string.Format("WriteItemDate189: name {0}, level {1}, object {2}, value1 {3}, value2 {4}", item.Id_nb, item.Level, item.Object_Type, value1, value2)); if (item.Object_Type == (int)eObjectType.GardenObject) { pak.WriteByte((byte)(item.DPS_AF)); } else { pak.WriteByte((byte)(item.Hand << 6)); } pak.WriteByte((byte)((item.Type_Damage > 3 ? 0 : item.Type_Damage << 6) | item.Object_Type)); pak.WriteShort((ushort)item.Weight); pak.WriteByte(item.ConditionPercent); // % of con pak.WriteByte(item.DurabilityPercent); // % of dur pak.WriteByte((byte)item.Quality); // % of qua pak.WriteByte((byte)item.Bonus); // % bonus pak.WriteShort((ushort)item.Model); pak.WriteByte((byte)item.Extension); int flag = 0; if (item.Emblem != 0) { pak.WriteShort((ushort)item.Emblem); flag |= (item.Emblem & 0x010000) >> 16; // = 1 for newGuildEmblem } else { pak.WriteShort((ushort)item.Color); } flag |= 0x02; // enable salvage button // Enable craft button if the item can be modified and the player has alchemy or spellcrafting eCraftingSkill skill = CraftingMgr.GetCraftingSkill(item); switch (skill) { case eCraftingSkill.ArmorCrafting: case eCraftingSkill.Fletching: case eCraftingSkill.Tailoring: case eCraftingSkill.WeaponCrafting: if (m_gameClient.Player.CraftingSkills.ContainsKey(eCraftingSkill.Alchemy) || m_gameClient.Player.CraftingSkills.ContainsKey(eCraftingSkill.SpellCrafting)) { flag |= 0x04; // enable craft button } break; default: break; } ushort icon1 = 0; ushort icon2 = 0; string spell_name1 = ""; string spell_name2 = ""; if (item.Object_Type != (int)eObjectType.AlchemyTincture) { SpellLine chargeEffectsLine = SkillBase.GetSpellLine(GlobalSpellsLines.Item_Effects); if (chargeEffectsLine != null) { if (item.SpellID > 0 /* && item.Charges > 0*/) { Spell spell = SkillBase.FindSpell(item.SpellID, chargeEffectsLine); if (spell != null) { flag |= 0x08; icon1 = spell.Icon; spell_name1 = spell.Name; // or best spl.Name ? } } if (item.SpellID1 > 0 /* && item.Charges > 0*/) { Spell spell = SkillBase.FindSpell(item.SpellID1, chargeEffectsLine); if (spell != null) { flag |= 0x10; icon2 = spell.Icon; spell_name2 = spell.Name; // or best spl.Name ? } } } } pak.WriteByte((byte)flag); if ((flag & 0x08) == 0x08) { pak.WriteShort((ushort)icon1); pak.WritePascalString(spell_name1); } if ((flag & 0x10) == 0x10) { pak.WriteShort((ushort)icon2); pak.WritePascalString(spell_name2); } pak.WriteByte((byte)item.Effect); string name = item.Name; if (item.Count > 1) { name = item.Count + " " + name; } if (item.SellPrice > 0) { if (ServerProperties.Properties.CONSIGNMENT_USE_BP) { name += "[" + item.SellPrice.ToString() + " BP]"; } else { name += "[" + Money.GetShortString(item.SellPrice) + "]"; } } if (name.Length > MAX_NAME_LENGTH) { name = name.Substring(0, MAX_NAME_LENGTH); } pak.WritePascalString(name); }
// constructor public ThrustResistDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public StrengthDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public HoTSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public Tartaros(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public GoldenSpearJavelin(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { _artefJavelin = GameServer.Database.SelectObject <ItemTemplate>("Id_nb='Artef_Javelin'") ?? Javelin; items.Add(GameInventoryItem.Create <ItemTemplate>(_artefJavelin)); }
public MLABSBuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// counstructor public DamageSpeedDecreaseSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public BeltOfSun(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { if (caster.CurrentRegion.IsNightTime) { MessageToCaster("The powers of the Belt of Sun, can only be Summon under the Sun light!", eChatType.CT_SpellResisted); return; } GamePlayer player = caster as GamePlayer; #region Alb if (player.CharacterClass.ID == (int)eCharacterClass.Armsman) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? Crush; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? Slash; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunThrust = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? Thrust; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); m_SunTwoHanded = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_TwoHanded'") ?? TwoHanded; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); m_SunPolearmSpear = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Polearm'") ?? Polearm; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunPolearmSpear)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Friar) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? Crush; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Staff'") ?? Staff; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunStaff)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Heretic) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? Crush; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunFlexScytheClaw = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Flex'") ?? Flex; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunFlexScytheClaw)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Infiltrator) { m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? Slash; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunThrust = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? Thrust; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Mercenary) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? Crush; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? Slash; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunThrust = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? Thrust; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Minstrel) { m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? Slash; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunThrust = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? Thrust; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Paladin) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? Crush; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? Slash; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunThrust = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? Thrust; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); m_SunTwoHanded = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_TwoHanded'") ?? TwoHanded; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Reaver) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? Crush; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? Slash; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunThrust = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? Thrust; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); m_SunFlexScytheClaw = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Flex'") ?? Flex; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunFlexScytheClaw)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Scout) { m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? Slash; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunThrust = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? Thrust; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); m_SunBow = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Bow'") ?? Bow; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunBow)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.MaulerAlb) { m_SunMFist = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_MFist'") ?? MFist; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunMFist)); m_SunMStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_MStaff'") ?? MStaff; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunMStaff)); return; } #endregion Alb #region Mid if (player.CharacterClass.ID == (int)eCharacterClass.Berserker) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Axe'") ?? Axe; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunAxe)); m_SunTwoHanded = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_TwoHanded'") ?? TwoHandedM; // 2handed Sword items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); m_Sun2HCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HCrush'") ?? THCrushM; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HCrush)); m_Sun2HAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HAxe'") ?? THAxe; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HAxe)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Hunter) { m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunPolearmSpear = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Trust'") ?? SpearM; // Spear items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunPolearmSpear)); m_SunBow = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Bow'") ?? BowM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunBow)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Savage) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Axe'") ?? Axe; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunAxe)); m_SunThrust = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Claw'") ?? Claw; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Shadowblade) { m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Axe'") ?? Axe; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunAxe)); m_SunLeftAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_LeftAxe'") ?? LeftAxe; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunLeftAxe)); m_SunTwoHanded = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_TwoHanded'") ?? TwoHandedM; // 2handed Sword items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); m_Sun2HAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HAxe'") ?? THAxe; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HAxe)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Skald) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Axe'") ?? Axe; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunAxe)); m_SunTwoHanded = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_TwoHanded'") ?? TwoHandedM; // 2handed Sword items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); m_Sun2HCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HCrush'") ?? THCrushM; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HCrush)); m_Sun2HAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HAxe'") ?? THAxe; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HAxe)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Thane) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Axe'") ?? Axe; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunAxe)); m_SunTwoHanded = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_TwoHanded'") ?? TwoHandedM; // 2handed Sword items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); m_Sun2HCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HCrush'") ?? THCrushM; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HCrush)); m_Sun2HAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HAxe'") ?? THAxe; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HAxe)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Thane) { m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunTwoHanded = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_TwoHanded'") ?? TwoHandedM; // 2handed Sword items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); m_SunPolearmSpear = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Trust'") ?? SpearM; // Spear items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunPolearmSpear)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Warrior) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunSlash = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashM; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Axe'") ?? Axe; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunAxe)); m_SunTwoHanded = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_TwoHanded'") ?? TwoHandedM; // 2handed Sword items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); m_Sun2HCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HCrush'") ?? THCrushM; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HCrush)); m_Sun2HAxe = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_2HAxe'") ?? THAxe; items.Add(GameInventoryItem.Create<ItemTemplate>(m_Sun2HAxe)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.MaulerMid) { m_SunMFist = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_MFist'") ?? MFist; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunMFist)); m_SunMStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_MStaff'") ?? MStaff; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunMStaff)); return; } #endregion Mid #region Hib if (player.CharacterClass.ID == (int)eCharacterClass.Bard) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushH; // Blunt items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashH; // Blades items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Blademaster) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushH; // Blunt items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashH; // Blades items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? ThrustH; // Piercing items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Champion) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushH; // Blunt items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashH; // Blades items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? ThrustH; // Piercing items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? TwoHandedH; // LargeWeapon items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Hero) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushH; // Blunt items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashH; // Blades items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? ThrustH; // Piercing items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? TwoHandedH; // LargeWeapon items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunTwoHanded)); m_SunPolearmSpear = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Spear'") ?? SpearH; // Spear items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunPolearmSpear)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Nightshade) { m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashH; // Blades items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? ThrustH; // Piercing items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Ranger) { m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashH; // Blades items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? ThrustH; // Piercing items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); m_SunBow = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Bow'") ?? BowH; // items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunBow)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Valewalker) { m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_FlexScythe'") ?? Scythe; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunFlexScytheClaw)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Valewalker) { m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Thrust'") ?? ThrustH; // Piercing items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunThrust)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.Warden) { m_SunCrush = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Crush'") ?? CrushH; // Blunt items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunCrush)); m_SunStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_Slash'") ?? SlashH; // Blades items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunSlash)); return; } if (player.CharacterClass.ID == (int)eCharacterClass.MaulerHib) { m_SunMFist = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_MFist'") ?? MFist; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunMFist)); m_SunMStaff = GameServer.Database.SelectObject<ItemTemplate>("Id_nb='Sun_MStaff'") ?? MStaff; items.Add(GameInventoryItem.Create<ItemTemplate>(m_SunMStaff)); return; } else { player.Out.SendMessage("" + player.CharacterClass.Name + "'s cant Summon Light!", eChatType.CT_System, eChatLoc.CL_SystemWindow); return; } }
public Arrogance(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public PveResurrectionIllness(GameLiving caster, Spell spell, SpellLine spellLine) : base(caster, spell, spellLine) { }
public AtlantisTabletMorph(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public SummonHunterPet(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public HereticPiercingMagic(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) {}
public PetLifedrainSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public ArmorAbsorptionDebuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public VampiirSkillBonusDeBuff(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public DirectDamageSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
// constructor public BoltSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
/// <summary> /// Create a new handler for the power transfer spell. /// </summary> /// <param name="caster"></param> /// <param name="spell"></param> /// <param name="line"></param> public PowerTransferPet(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public BothAblativeArmorSpellHandler(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }
public IllusionBladeSummon(GameLiving caster, Spell spell, SpellLine line) : base(caster, spell, line) { }