public void SelectSpell(JSONObject data, int idx) { SpellIcon ic = spellIcons.Find(x => x.spellName == data["spellName"].str); ic.Select(idx); SpellItem sData = spellsController.spells.Find(x => x.name == data["spellName"].str); spellData.SetActive(true); spellName.text = sData.showName; if (sData.type == "offensive") { spellMultiplier.text = (sData.knockbackMultiplier * 100) + "%"; spellIncrement.text = (sData.knockbackIncrement * 100 - 100) + "%"; spellMultiplierIcon.SetActive(true); spellIncrementIcon.SetActive(true); } else { spellMultiplier.text = ""; spellIncrement.text = ""; spellMultiplierIcon.SetActive(false); spellIncrementIcon.SetActive(false); } spellCooldown.text = (sData.cooldown / 1000) + " sec."; spellDescription.text = sData.description; }
public override void Deserialize(ICustomDataInput reader) { int slaveSpellsCount = reader.ReadUShort(); int slaveSpellsIndex; m_slaveSpells = new System.Collections.Generic.List <SpellItem>(); for (slaveSpellsIndex = 0; (slaveSpellsIndex < slaveSpellsCount); slaveSpellsIndex = (slaveSpellsIndex + 1)) { SpellItem objectToAdd = new SpellItem(); objectToAdd.Deserialize(reader); m_slaveSpells.Add(objectToAdd); } m_slaveStats = new CharacterCharacteristicsInformations(); m_slaveStats.Deserialize(reader); int shortcutsCount = reader.ReadUShort(); int shortcutsIndex; m_shortcuts = new System.Collections.Generic.List <Shortcut>(); for (shortcutsIndex = 0; (shortcutsIndex < shortcutsCount); shortcutsIndex = (shortcutsIndex + 1)) { Shortcut objectToAdd = ProtocolTypeManager.GetInstance <Shortcut>((short)reader.ReadUShort()); objectToAdd.Deserialize(reader); m_shortcuts.Add(objectToAdd); } m_masterId = reader.ReadDouble(); m_slaveId = reader.ReadDouble(); }
// Constructors public SpellEntry(SpellItem s, Spells spell) { Id = s.SpellId; Level = (byte)s.SpellLevel; Name = spell.NameId; SetMinPlayerLevel(spell); }
public override void Deserialize(IDataReader reader) { this.masterId = reader.ReadDouble(); if (this.masterId < -9.00719925474099E+15 || this.masterId > 9.00719925474099E+15) { throw new Exception("Forbidden value (" + (object)this.masterId + ") on element of SlaveSwitchContextMessage.masterId."); } this.slaveId = reader.ReadDouble(); if (this.slaveId < -9.00719925474099E+15 || this.slaveId > 9.00719925474099E+15) { throw new Exception("Forbidden value (" + (object)this.slaveId + ") on element of SlaveSwitchContextMessage.slaveId."); } uint num1 = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num1; ++index) { SpellItem spellItem = new SpellItem(); spellItem.Deserialize(reader); this.slaveSpells.Add(spellItem); } this.slaveStats = new CharacterCharacteristicsInformations(); this.slaveStats.Deserialize(reader); uint num2 = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num2; ++index) { Shortcut instance = ProtocolTypeManager.GetInstance <Shortcut>((uint)reader.ReadUShort()); instance.Deserialize(reader); this.shortcuts.Add(instance); } }
public SpellData(SpellItem item) { Position = item.position; SpellId = item.spellId; SpellLevelId = item.spellLevel; miniSpell = GameDataAdapter.GetClass <SpellLevel>((int)GameDataAdapter.GetClass <Spell>((int)this.SpellId).SpellLevels[(int)this.SpellLevelId - 1]); }
public override void Deserialize(ICustomDataInput reader) { MasterId = reader.ReadDouble(); SlaveId = reader.ReadDouble(); var countSlaveSpells = reader.ReadShort(); SlaveSpells = new List <SpellItem>(); for (short i = 0; i < countSlaveSpells; i++) { SpellItem type = new SpellItem(); type.Deserialize(reader); SlaveSpells.Add(type); } SlaveStats = new CharacterCharacteristicsInformations(); SlaveStats.Deserialize(reader); var countShortcuts = reader.ReadShort(); Shortcuts = new List <Shortcut>(); for (short i = 0; i < countShortcuts; i++) { var shortcutstypeId = reader.ReadShort(); Shortcut type = new Shortcut(); type.Deserialize(reader); Shortcuts.Add(type); } }
public void StopPause() { if (SpellItem != null) { SpellItem.StopPause(); } }
public ItemSpell(JToken ItemToken) { if (ItemToken["spellId"] != null) { SpellID = int.Parse(ItemToken["spellId"].ToString()); } if (ItemToken["spell"] != null) { Spell_Item = new SpellItem(ItemToken["spell"]); } if (ItemToken["nCharges"] != null) { NumberOfCharges = int.Parse(ItemToken["nCharges"].ToString()); } if (ItemToken["consumable"] != null) { IsConsumable = bool.Parse(ItemToken["consumable"].ToString()); } if (ItemToken["categoryId"] != null) { CategoryID = int.Parse(ItemToken["categoryId"].ToString()); } if (ItemToken["trigger"] != null) { Trigger = ItemToken["trigger"].ToString(); } }
public SpellItem GetSpellItem() { var item = new SpellItem(63, SpellId, SpellLevel); item.characterId = CharacterId; return(item); }
public void PopulateButton(SpellItem spellOb, SavedItems itemamount) { spell = spellOb; itemIcon.sprite = spell.itemIcon; //buttonBase.color = spell.itemBackgroundColor; amountText.text = amount.ToString(); spellName = spell.itemName; if (spell.itemName == "SlowTime") { amount = itemamount.timeAmount; } else if (spell.itemName == "DestroyOrbs") { amount = itemamount.destroyAmount; } UpdateAmount(amount); foreach (ParticleSystem ps in bottleParticles) { var main = ps.main; Color temp = spell.itemBackgroundColor; main.startColor = temp; } }
public void SetData(SpellItem spell) { spellName = spell.name; spellImage.sprite = spell.image; cooldown = spell.cooldown / 1000; }
public void EndGame(bool win, User winner) { Text textName; endCanvas.SetActive(true); if (win) { textName = endCanvas.transform.Find("Panel/PlayerNameText").GetComponent <Text>(); endCanvas.transform.Find("Panel/WinText").gameObject.SetActive(true); } else { textName = endCanvas.transform.Find("Panel/PlayerNameText").GetComponent <Text>(); endCanvas.transform.Find("Panel/LoseText").gameObject.SetActive(true); } User user = syncController.GetUser(); textName.text = user.name; winnerNameText.text = winner != null ? winner.name : "BOT"; endSpellsListCanvas = endCanvas.transform.Find("Panel/SpellsCanvas/SpellsList"); foreach (UserSpell us in user.spells) { GameObject spell = Instantiate(endSpellIconPrefab) as GameObject; spell.transform.SetParent(endSpellsListCanvas); SpellItem sItem = spellsController.GetSpellItem(us.name); spell.transform.Find("SpellName").GetComponent <Text>().text = sItem.showName; spell.transform.Find("SpellIcon").GetComponent <Image>().sprite = sItem.image; spell.transform.Find("SpellUses").GetComponent <Text>().text = us.uses.ToString(); } }
public override void Deserialize(IDataReader reader) { MasterId = reader.ReadDouble(); SlaveId = reader.ReadDouble(); var slaveSpellsCount = reader.ReadUShort(); SlaveSpells = new List <SpellItem>(); for (var slaveSpellsIndex = 0; slaveSpellsIndex < slaveSpellsCount; slaveSpellsIndex++) { var objectToAdd = new SpellItem(); objectToAdd.Deserialize(reader); SlaveSpells.Add(objectToAdd); } SlaveStats = new CharacterCharacteristicsInformations(); SlaveStats.Deserialize(reader); var shortcutsCount = reader.ReadUShort(); Shortcuts = new List <Shortcut>(); for (var shortcutsIndex = 0; shortcutsIndex < shortcutsCount; shortcutsIndex++) { var objectToAdd = ProtocolTypeManager.GetInstance <Shortcut>(reader.ReadUShort()); objectToAdd.Deserialize(reader); Shortcuts.Add(objectToAdd); } }
private void InterruptCast(PlayerCharacter plr, SpellItem spell) { if (plr == null || spell == null) { return; } for (int i = 0; i <= 2; i++) { var caster = plr.GetMagicCaster((EquippedSpellSlots)i); if (caster == null) { continue; } var item = caster.CastItem; if (item == null || !item.Equals(spell)) { continue; } plr.InterruptCast(); return; } }
public void Pause() { if (SpellItem != null) { SpellItem.Pause(); } }
public static void UpdateSpellLevel(SpellItem spell) { var spellRecord = CharactersSpells.FindAll(x => x.CharacterId == spell.characterId).Find(x => x.SpellId == spell.spellId); spellRecord.SpellLevel = spell.spellLevel; spellRecord.UpdateElement(); }
public void SetSpellData(string spellName, JSONObject data) { if (!data.HasField("name")) { return; } SpellItem spell = spells.Find(x => x.name == spellName); if (spell == null) { Debug.LogError("Spell " + spellName + " not founded!"); return; } spell.showName = data["name"].str; spell.description = data["description"].str; spell.type = data["type"].str; spell.cooldown = data["cooldown"].n; if (data.HasField("knockbackMultiplier")) { spell.knockbackMultiplier = data["knockbackMultiplier"].n; } if (data.HasField("knockbackIncrement")) { spell.knockbackIncrement = data["knockbackIncrement"].n; } }
public void Deserialize(IDataReader reader) { SpellPrevisualization = reader.ReadBoolean(); Spells = new SpellItem[reader.ReadShort()]; for (var i = 0; i < Spells.Length; i++) { (Spells[i] = new SpellItem()).Deserialize(reader); } }
public Spell(SpellItem spell) { if (spell == null) { throw new ArgumentNullException("spell"); } Template = DataProvider.Instance.Get <Protocol.Data.Spell>(spell.spellId); Level = spell.spellLevel; Position = spell.position; }
public void BoostSpell(ushort spellid, sbyte level) { SpellItem actualSpell = GetSpell(spellid); sbyte cost = GetBoostCost(actualSpell.spellLevel, level); Record.SpellPoints -= (ushort)cost; actualSpell.spellLevel = level; CharacterSpellRecord.UpdateSpellLevel(actualSpell); Client.Send(new SpellUpgradeSuccessMessage(spellid, level)); RefreshStats(); }
public List <SpellItem> GetSpellsSelected() { List <SpellItem> spellSel = new List <SpellItem>(); foreach (string name in spellsSelected) { SpellItem s = spellsController.spells.Find(x => name == x.name); spellSel.Add(s); } return(spellSel); }
public override void Serialize(IDataWriter writer) { writer.WriteBoolean(m_spellPrevisualization); writer.WriteShort(((short)(m_spells.Count))); int spellsIndex; for (spellsIndex = 0; (spellsIndex < m_spells.Count); spellsIndex = (spellsIndex + 1)) { SpellItem objectToSend = m_spells[spellsIndex]; objectToSend.Serialize(writer); } }
private static void SetSpellDetails(string spellName, SpellItem spellItem, int spellLevel, int index) { if (PF_GameData.Spells.ContainsKey(spellName)) { var eachSpellDetail = PF_GameData.Spells[spellName]; spellItem.LoadSpell(spellName, eachSpellDetail, spellLevel); } else { Debug.Log("something went wrong, could not find spell " + index); } }
public override void Deserialize(IDataReader reader) { spellPrevisualization = reader.ReadBoolean(); var limit = reader.ReadUShort(); spells = new SpellItem[limit]; for (int i = 0; i < limit; i++) { spells[i] = new SpellItem(); spells[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { this.spellPrevisualization = reader.ReadBoolean(); uint num = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num; ++index) { SpellItem spellItem = new SpellItem(); spellItem.Deserialize(reader); this.spells.Add(spellItem); } }
public override void Deserialize(IDataReader reader) { SpellPrevisualization = reader.ReadBoolean(); var spellsCount = reader.ReadUShort(); Spells = new List <SpellItem>(); for (var spellsIndex = 0; spellsIndex < spellsCount; spellsIndex++) { var objectToAdd = new SpellItem(); objectToAdd.Deserialize(reader); Spells.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { SpellPrevisualization = reader.ReadBoolean(); var countSpells = reader.ReadShort(); Spells = new List <SpellItem>(); for (short i = 0; i < countSpells; i++) { SpellItem type = new SpellItem(); type.Deserialize(reader); Spells.Add(type); } }
public override void Deserialize(IDataReader reader) { m_spellPrevisualization = reader.ReadBoolean(); int spellsCount = reader.ReadUShort(); int spellsIndex; m_spells = new System.Collections.Generic.List<SpellItem>(); for (spellsIndex = 0; (spellsIndex < spellsCount); spellsIndex = (spellsIndex + 1)) { SpellItem objectToAdd = new SpellItem(); objectToAdd.Deserialize(reader); m_spells.Add(objectToAdd); } }
private static void DisplaySpell(string spellName, int spellLevel, SpellItem spellItem, int index) { UB_SpellDetail spellDetail; if (PF_GameData.Spells.TryGetValue(spellName, out spellDetail)) { spellItem.LoadSpell(spellName, spellDetail, spellLevel); } else { Debug.Log("something went wrong, could not find spell " + index); } }
public void Deserialize(IDataReader reader) { MasterId = reader.ReadDouble(); SlaveId = reader.ReadDouble(); SlaveSpells = new SpellItem[reader.ReadShort()]; for (var i = 0; i < SlaveSpells.Length; i++) { (SlaveSpells[i] = new SpellItem()).Deserialize(reader); } SlaveStats = new CharacterCharacteristicsInformations(); SlaveStats.Deserialize(reader); Shortcuts = new Shortcut[reader.ReadShort()]; for (var i = 0; i < Shortcuts.Length; i++) { (Shortcuts[i] = new Shortcut()).Deserialize(reader); } }