public void CalculateToHitChance_BaseChance_Return85() { var spell = NewFakeSpell(); var source = NewFakePlayer(); var target = NewFakePlayer(); var spellLine = NewSpellLine(); var spellHandler = new SpellHandler(source, spell, spellLine); int actual = spellHandler.CalculateToHitChance(target); Assert.AreEqual(85, actual); }
public void CalculateToHitChance_SpellBonusIsSeven_Return88() { var spell = NewFakeSpell(); var source = NewFakePlayer(); source.modifiedSpellLevel = 7; //spellBonus var target = NewFakePlayer(); var spellLine = NewSpellLine(); var spellHandler = new SpellHandler(source, spell, spellLine); int actual = spellHandler.CalculateToHitChance(target); Assert.AreEqual(88, actual); }
public void CalculateToHitChance_SpellBonusIsTen_Return90() { var spell = Create.Spell(); var source = Create.FakePlayer(); source.modifiedSpellLevel = 10; //spellBonus var target = Create.FakePlayer(); var spellLine = new SpellLine("", "", "", false); var spellHandler = new SpellHandler(source, spell, spellLine); int actual = spellHandler.CalculateToHitChance(target); Assert.AreEqual(90, actual); }
public void CalculateToHitChance_SpellLevelIs50TargetLevelIsZero_Return110() { var spell = NewFakeSpell(); spell.Level = 50; var source = NewFakePlayer(); var target = NewFakePlayer(); target.Level = 0; var spellLine = NewSpellLine(); var spellHandler = new SpellHandler(source, spell, spellLine); int actual = spellHandler.CalculateToHitChance(target); Assert.AreEqual(110, actual); }
public void CalculateToHitChance_SameTargetAndSpellLevelWithFiveToHitBonus_Return90() { var spell = NewFakeSpell(); spell.Level = 50; var source = NewFakePlayer(); source.modifiedSpellLevel = 0; //spellBonus source.modifiedToHitBonus = 5; var target = NewFakePlayer(); target.Level = 50; var spellLine = NewSpellLine(); var spellHandler = new SpellHandler(source, spell, spellLine); int actual = spellHandler.CalculateToHitChance(target); Assert.AreEqual(90, actual); }
public void CalculateToHitChance_SourceSpellBonusIsTenSpellLevelAndTargetLevelAre50_Return85() { var spell = NewFakeSpell(); spell.Level = 50; var source = NewFakePlayer(); source.modifiedSpellLevel = 10; //spellBonus source.modifiedToHitBonus = 0; var target = NewFakePlayer(); target.Level = 50; var spellLine = NewSpellLine(); var spellHandler = new SpellHandler(source, spell, spellLine); int actual = spellHandler.CalculateToHitChance(target); Assert.AreEqual(85, actual); }
public void CalculateToHitChance_TargetIsNPCLevel50SourceIsLevel50PlayerAndSpellLevelIs40_Return80() { GS.ServerProperties.Properties.PVE_SPELL_CONHITPERCENT = 10; var spell = NewFakeSpell(); spell.Level = 40; var source = NewFakePlayer(); source.modifiedEffectiveLevel = 50; var target = NewFakeNPC(); target.Level = 50; target.modifiedEffectiveLevel = 50; var spellLine = NewSpellLine(); var spellHandler = new SpellHandler(source, spell, spellLine); int actual = spellHandler.CalculateToHitChance(target); Assert.AreEqual(80, actual); }