private IEnumerator SpawnLoop() { yield return(new WaitForSeconds(3f)); Spawner.SpawnSoldier(); yield return(new WaitForSeconds(3f)); Spawner.SpawnWizard(); yield return(new WaitForSeconds(3f)); Spawner.SpawnArcher(); yield return(new WaitForSeconds(1f)); List <GameObject> Units = Spawner.GetAllSpawnedUnits(); foreach (GameObject u in Units) { if (u != null) { if (u.transform.localScale.x < 2f) { StartCoroutine(SpellEffectsService.GetInstance().EmbiggenEffect(u)); } } } SpawnRoutine = StartCoroutine(SpawnLoop()); }
public void CastEmbiggen() { if (CanCast()) { LevelManagerService.GetInstance().CurrentPlayerMana -= 3; List <GameObject> units = PlayerSpawner.GetAllSpawnedUnits(); foreach (GameObject u in units) { if (u != null) { StartCoroutine(SpellEffectsService.GetInstance().EmbiggenEffect(u)); } } } }
public void CastFreeze() { if (CanCast()) { OpponentSpawner.LockSpawner(); LevelManagerService.GetInstance().CurrentPlayerMana -= 3; StartCoroutine(UnlockSpawnerAfter(10f)); List <GameObject> units = OpponentSpawner.GetAllSpawnedUnits(); foreach (GameObject u in units) { if (u != null) { SpellEffectsService.GetInstance().FreezeEffect(u, 10f); } } } }