public void Update(SpellContainer container) { if (container.Time.Current - spellStartTime > SpellDuration) { container.Expire(); } }
void tileToScroll(GameObject tile) {//Called by the static function addToScroll int temp = System.Convert.ToInt32(ScrollClick.selectedScroll); SpellContainer scrollToAddTo = PlayerScrolls.transform.GetChild(temp).GetComponent <SpellContainer>(); TileCompatibility tileComp = tile.GetComponent <TileCompatibility>(); bool added = false; if (tileComp.IsCompatible(turnOfPlayer == 1 ? scrollToAddTo.getP1spellSymbols : scrollToAddTo.getP2SpellSymbols)) { added = scrollToAddTo.addTile(turnOfPlayer, tile.name); } if (added) { if (turnOfPlayer == 1) { tile.GetComponent <AudioSource>().Play(); P1HandTiles.Remove(tile); Destroy(tile); // This Updates the List that keps track which scroll have how many tiles // Which will help us in showing enemy flipped tile if (scrollToAddTo.gameObject.name == "0") { P1TilesOnScroll[0] += 1; } if (scrollToAddTo.gameObject.name == "1") { P1TilesOnScroll[1] += 1; } if (scrollToAddTo.gameObject.name == "2") { P1TilesOnScroll[2] += 1; } } else { P2HandTiles.Remove(tile); Destroy(tile); // This Updates the List that keps track which scroll have how many tiles if (scrollToAddTo.gameObject.name == "0") { P2TilesOnScroll[0] += 1; } if (scrollToAddTo.gameObject.name == "1") { P2TilesOnScroll[1] += 1; } if (scrollToAddTo.gameObject.name == "2") { P2TilesOnScroll[2] += 1; } } ScrollClick.selectedScroll = "none"; tileAdded = true; StartCoroutine(delayEnumerator()); } }
private void SpellCompendium_Load(object sender, EventArgs e) { //fill the spell list fullSpellContainer = new SpellContainer(@"DND5ESpellList.xml"); //populate the controls DGVSpellList.DataSource = fullSpellContainer.Spells; DGVSpellList.Columns["EffectText"].Visible = false; }
public void Init(SpellContainer container) { spellStartTime = container.Time.Current; }
public void Init(SpellContainer container) { }
public void Update(SpellContainer container) { container.Position += SpellVelocity * (float)container.Time.Elapsed; }
private void ApplyFilters() { filteredSpells = new SpellContainer(); var filtered = fullSpellContainer.Spells.Where(p => !string.IsNullOrEmpty(p.Name)); //apply class list filter if applicable if (classFilter.Count > 0) { filtered = filtered.Where(p => p.ClassList.Split(',').Where(s => classFilter.Contains(s.ToString().Trim())).Count() > 0); } //apply school list filter if applicable if (schoolFilter.Count > 0) { filtered = filtered.Where(p => schoolFilter.Contains(p.School)); } //apply level list filter if applicable if (levelFilter.Count > 0) { filtered = filtered.Where(p => levelFilter.Contains(p.Level)); } //apply ritual list filter if applicable if (ritualFilter.Count > 0) { filtered = filtered.Where(p => ritualFilter.Contains(p.IsRitual)); } //apply casting time filter if applicable if (castingFilter.Count > 0) { if (castingFilter.Contains("Other")) { filtered = filtered.Where(p => !castingTimeFilters.Contains(p.CastingTime) || castingFilter.Contains(p.CastingTime)); } else { filtered = filtered.Where(p => castingFilter.Contains(p.CastingTime)); } } //apply components filter if applicable if (componentFilter.Count > 0) { filtered = filtered.Where(p => p.Components.Split(',').Where(s => componentFilter.Contains(s.ToString().Trim())).Count() > 0); } //apply concentration filter if applicable if (concentrationFilter.Count > 0) { filtered = filtered.Where(p => concentrationFilter.Contains(p.Concentration)); } foreach (Spell s in filtered) { filteredSpells.Add(s); } DGVSpellList.DataSource = filteredSpells.Spells; }