private void UpdateSpells() { m_SpellCastingComponent = m_Player.GetComponent <SpellCastingComponent>(); UpdateSpellInfo(m_NewSpell, m_NewSpellData[0]); if (m_NewSpellData.Count > 1) { UpdateSpellInfo(m_NewSpell1, m_NewSpellData[1]); UpdateSpellInfo(m_NewSpell2, m_NewSpellData[2]); } if (m_NumberOfPlayerSpells == 2) { UpdateSpellInfo(m_PlayerSpell1, m_SpellCastingComponent.GetSpell(0).m_Spell); UpdateSpellInfo(m_PlayerSpell2, m_SpellCastingComponent.GetSpell(1).m_Spell); } else { UpdateSpellInfo(m_PlayerSpell1, null); UpdateSpellInfo(m_PlayerSpell2, null); } }
public void UpdateOldSelectedIdx(int n_idx) { if (n_idx != -1 && m_SelectedNewSpellIdx != -1) { m_ConfirmButton.interactable = true; } else { m_ConfirmButton.interactable = false; } m_SelectedOldSpellIdx = n_idx; if (m_OldSpellInfo && n_idx != -1 && m_NumberOfPlayerSpells >= 2) { m_OldSpellInfo.gameObject.SetActive(true); m_OldSpellInfo.UpdateInfo(m_SpellCastingComponent.GetSpell(n_idx).m_Spell); } else { m_OldSpellInfo.gameObject.SetActive(false); } }
public void SpawnSelection(List <Spell> nspell, GameObject sitem, bool multiple = false) { gameObject.SetActive(true); m_SpellCastingComponent = m_Player.GetComponent <SpellCastingComponent>(); m_MultipleSelection = multiple; m_NewSpell1.SetActive(multiple); m_NewSpell2.SetActive(multiple); m_NewSpellData = nspell; m_SelectedNewSpellIdx = nspell.Count > 1 ? -1 : 0; m_SpellItem = sitem; m_NumberOfPlayerSpells = 0; m_NumberOfPlayerSpells = m_SpellCastingComponent.GetSpell(0).m_Spell == null ? m_NumberOfPlayerSpells : m_NumberOfPlayerSpells + 1; m_NumberOfPlayerSpells = m_SpellCastingComponent.GetSpell(1).m_Spell == null ? m_NumberOfPlayerSpells : m_NumberOfPlayerSpells + 1; if (m_NumberOfPlayerSpells == 1) { UpdateOldSelectedIdx(1); } else if (m_NumberOfPlayerSpells == 0) { UpdateOldSelectedIdx(0); } else { UpdateOldSelectedIdx(-1); } UpdateNewSelectedIdx(m_SelectedNewSpellIdx); UpdateSpells(); Time.timeScale = 0; }
public void UpdateSpellIconAndBorders() { if (m_SpellComponent) { if (m_SpellComponent.GetSpell(0).m_Spell != null) { // If player does have Spell1 Set ToggleImageChildren(m_Spell_1_Icon, true); m_Spell_1_Icon.sprite = m_SpellComponent.GetSpell(0).m_Spell.m_SpellImage; // set UI Image m_Spell_1_Border.sprite = m_SpellComponent.GetSpell(0).m_Spell.m_BorderImage; // Set UI border if (m_SpellComponent.GetSpell(0).m_Spell.m_SpellCharges == 1) // if the spell only has 1 charge, do not display it { m_Spell_1_Charges.gameObject.SetActive(false); } else { m_Spell_1_Charges.text = m_SpellComponent.GetSpell(0).m_Spell.m_SpellCharges.ToString(); // show and update it otherwise m_Spell_1_Charges.gameObject.SetActive(true); } } else { ToggleImageChildren(m_Spell_1_Icon, false); }; // hide spell if player dont have it if (m_SpellComponent.GetSpell(1).m_Spell != null) // If player does have Spell2 Set { ToggleImageChildren(m_Spell_2_Icon, true); //m_Spell_2_Icon.gameObject.SetActive(true); m_Spell_2_Icon.sprite = m_SpellComponent.GetSpell(1).m_Spell.m_SpellImage; // Set UI Image m_Spell_2_Border.sprite = m_SpellComponent.GetSpell(1).m_Spell.m_BorderImage; // Set UI Border if (m_SpellComponent.GetSpell(1).m_Spell.m_SpellCharges == 1) // if the spell only has 1 charge, do not display it { m_Spell_2_Charges.gameObject.SetActive(false); } else { m_Spell_2_Charges.text = m_SpellComponent.GetSpell(1).m_Spell.m_SpellCharges.ToString(); // show and update it otherwise m_Spell_2_Charges.gameObject.SetActive(true); } } else { ToggleImageChildren(m_Spell_2_Icon, false); }; // hide spell if player dont have it } }