public static void AddBoostBallEffectInvoker(SpeedUpEffectMonitor invoker) { monitor = invoker; foreach (UnityAction <bool> ball in balls) { monitor.AddBoostBallEffectListener(ball); } }
public static void Initialize() { speedUpEffectMonitor = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <SpeedUpEffectMonitor>(); }
public static void Initialize() { speedUpEffectMonitor = Camera.main.GetComponent <SpeedUpEffectMonitor>(); }