public void ClickSpeedSpawnButton() { Debug.Log(playerNumber + "player : SpeedUnit Click"); if (!checkSpawnDoing) { checkSpawnDoing = true; unitType = Unit.UnitType.Speed; newUnit = (GameObject)Instantiate(unitList[(int)unitType]); SpeedUnit speedUnit = newUnit.GetComponent <SpeedUnit>(); speedUnit.spawnManager = this; speedUnit.Initialize(); CheckClocking(speedUnit); } }