示例#1
0
        private void ActHuman()
        {
            for (int i = 0; i < InfectedInRange(); i++)
            {
                panic = true;
                InfectedAttack();
            }

            if (InfectedInSight() > 0)
            {
                panic         = true;
                ticksNoZombie = 0;
            }
            else
            {
                ticksNoZombie++;
                if (ticksNoZombie > 10)
                {
                    panic = false;
                }
            }

            if (sick)
            {
                sick = immune ? false : true;
                if (!sick)
                {
                    return;
                }
                ticksSick++;
                speed   = SpeedNum.Limp;
                health -= 3;
                if (rand.Next(100) < ticksSick)
                {
                    infected = true;
                    health  += 50;
                }
            }

            else if (panic)
            {
                speed = (InfectedInRange() > 4)? SpeedNum.Sprint: SpeedNum.Run;
                dir   = AimAwayFromInfected();
            }
            else
            {
                speed = SpeedNum.Walk;
                if (rand.Next(10) < 5)
                {
                    dir = (Direction)rand.Next(8);
                }
                if (rand.Next(100) > 50)
                {
                    dir = AimAwayFromInfected();
                }
            }


            Move();
        }
示例#2
0
 public Human(World w, bool immunity)
 {
     Humans++;
     index     = Humans;
     immune    = immunity;
     world     = w;
     x         = rand.Next(world.Width - 10) + 5;
     y         = rand.Next(world.Height - 10) + 5;
     health    = 100;
     ticksSick = 0;
     dir       = (Direction)rand.Next(7);
     speed     = SpeedNum.Walk;
     alive     = true;
     panic     = false;
 }
示例#3
0
 public Human(World w, bool immunity)
 {
     Humans++;
     index = Humans;
     immune = immunity;
     world = w;
     x = rand.Next(world.Width-10)+5;
     y = rand.Next(world.Height-10)+5;
     health = 100;
     ticksSick = 0;
     dir = (Direction)rand.Next(7);
     speed = SpeedNum.Walk;
     alive = true;
     panic = false;
 }
示例#4
0
        private void ActInfected()
        {
            speed = ((speed != SpeedNum.Stop)? SpeedNum.Limp: SpeedNum.Stop);
            for (int i = 0; i < HumansInRange(); i++)
            {
                InfectedNom();
            }

            for (int i = 0; i < InfectedInRange(); i++)
            {
                if (rand.Next(100) < 33)
                {
                    InfectedAttack();
                    InfectedNom();
                }
            }

            dir = AimAtHumans();
            Move();
        }
        void ReleaseDesignerOutlets()
        {
            if (GameModeLabel != null)
            {
                GameModeLabel.Dispose();
                GameModeLabel = null;
            }

            if (BGBox != null)
            {
                BGBox.Dispose();
                BGBox = null;
            }

            if (TextArea != null)
            {
                TextArea.Dispose();
                TextArea = null;
            }

            if (VerticalLine != null)
            {
                VerticalLine.Dispose();
                VerticalLine = null;
            }

            if (HorizontalLine != null)
            {
                HorizontalLine.Dispose();
                HorizontalLine = null;
            }

            if (AccuracyText != null)
            {
                AccuracyText.Dispose();
                AccuracyText = null;
            }

            if (SpeedText != null)
            {
                SpeedText.Dispose();
                SpeedText = null;
            }

            if (DurationText != null)
            {
                DurationText.Dispose();
                DurationText = null;
            }

            if (AccuracyNum != null)
            {
                AccuracyNum.Dispose();
                AccuracyNum = null;
            }

            if (SpeedNum != null)
            {
                SpeedNum.Dispose();
                SpeedNum = null;
            }

            if (DurationNum != null)
            {
                DurationNum.Dispose();
                DurationNum = null;
            }

            if (BGBoxWhite != null)
            {
                BGBoxWhite.Dispose();
                BGBoxWhite = null;
            }

            if (InputBox != null)
            {
                InputBox.Dispose();
                InputBox = null;
            }
        }
示例#6
0
        private void ActInfected()
        {
            speed = ((speed != SpeedNum.Stop)? SpeedNum.Limp: SpeedNum.Stop);
            for (int i = 0; i < HumansInRange(); i++)
                InfectedNom();

            for (int i = 0; i < InfectedInRange(); i++)
            {
                if (rand.Next(100) < 33)
                {
                    InfectedAttack();
                    InfectedNom();
                }
            }

            dir = AimAtHumans();
            Move();
        }
示例#7
0
        private void ActHuman()
        {
            for (int i = 0; i < InfectedInRange(); i++)
            {
                panic = true;
                InfectedAttack();
            }

            if (InfectedInSight() > 0)
            {
                panic = true;
                ticksNoZombie = 0;
            }
            else
            {
                ticksNoZombie++;
                if (ticksNoZombie > 10)
                    panic = false;
            }

            if (sick)
            {
                sick = immune ? false : true;
                if (!sick)
                    return;
                ticksSick++;
                speed = SpeedNum.Limp;
                health -= 3;
                if (rand.Next(100) < ticksSick)
                {
                    infected = true;
                    health += 50;
                }
            }

            else if (panic)
            {
                speed =(InfectedInRange() > 4)? SpeedNum.Sprint: SpeedNum.Run;
                dir = AimAwayFromInfected();
            }
            else
            {
                speed = SpeedNum.Walk;
                if (rand.Next(10) < 5)
                    dir = (Direction)rand.Next(8);
                if ( rand.Next(100) > 50)
                    dir = AimAwayFromInfected();

            }

            Move();
        }