public void Init(SpeechPlayableData _speechPlayableData, Char _speaker, SpeechTrackPlaybackMode _speechTrackPlaybackMode, int _trackInstanceID) { speechPlayableData = _speechPlayableData; speaker = _speaker; speechTrackPlaybackMode = _speechTrackPlaybackMode; trackInstanceID = _trackInstanceID; }
public void Init(SpeechPlayableData _speechPlayableData, Char _speaker, SpeechTrackPlaybackMode _speechTrackPlaybackMode, int _trackInstanceID) { speechPlayableData = _speechPlayableData; speaker = _speaker; speechTrackPlaybackMode = _speechTrackPlaybackMode; trackInstanceID = _trackInstanceID; #if AddressableIsPresent PrepareAddressable(); #endif }
public void ShowGUI() { isPlayerLine = CustomGUILayout.Toggle("Player line?", isPlayerLine, "", "If True, the line is spoken by the active Player"); if (isPlayerLine) { if (KickStarter.settingsManager != null && KickStarter.settingsManager.playerSwitching == PlayerSwitching.Allow) { playerID = ChoosePlayerGUI(playerID); } } else { // For some reason, dynamically generating an ID number for a Char component destroys the component (?!), so we need to store a GameObject instead and convert to Char in the GUI Char speakerPrefab = (speakerObject != null) ? speakerObject.GetComponent <Char>() : null; speakerPrefab = (Char)CustomGUILayout.ObjectField <Char> ("Speaker prefab:", speakerPrefab, false, "", "The prefab of the character who is speaking the lines on this track"); speakerObject = (speakerPrefab != null) ? speakerPrefab.gameObject : null; if (speakerObject != null) { if (speakerObject.GetComponent <ConstantID>() == null || speakerObject.GetComponent <ConstantID>().constantID == 0) { UnityVersionHandler.AddConstantIDToGameObject <ConstantID> (speakerObject, true); } if (speakerObject.GetComponent <ConstantID>()) { speakerConstantID = speakerObject.GetComponent <ConstantID>().constantID; } if (speakerObject.GetComponent <ConstantID>() == null || speakerConstantID == 0) { EditorGUILayout.HelpBox("A Constant ID number must be assigned to " + speakerObject + ". Attach a ConstantID component and check 'Retain in prefab?'", MessageType.Warning); } else { EditorGUILayout.BeginVertical("Button"); EditorGUILayout.LabelField("Recorded ConstantID: " + speakerConstantID.ToString(), EditorStyles.miniLabel); EditorGUILayout.EndVertical(); } } } playbackMode = (SpeechTrackPlaybackMode)EditorGUILayout.EnumPopup("Playback mode:", playbackMode); if (playbackMode == SpeechTrackPlaybackMode.Natural) { EditorGUILayout.HelpBox("Speech lines will last as long as the settings in the Speech Manager dictate.", MessageType.Info); } else if (playbackMode == SpeechTrackPlaybackMode.ClipDuration) { EditorGUILayout.HelpBox("Speech lines will last for the duration of their associated Timeline clip.", MessageType.Info); } }