public void ShowEmoticon(string emoticon, GameObject target, float time) { SpeechObject so = Instantiate(speechObject); so.transform.SetParent(speechLocation.transform); so.Init(emoticon, target, mainCamera.gameObject.GetComponent <Camera>(), time); }
public override void Start() { base.Start(); speech = GetComponent <SpeechObject>(); dialogueTrigger = GetComponent <DialogueTrigger>(); }