void Awake() { if (null != m_Instance) { Destroy(this.gameObject); } m_Instance = this; m_Status = SpeechStatus.SS_DEFAULT; m_Instance.Init(); DontDestroyOnLoad(this.gameObject); }
/// <summary> /// 开始录音 /// </summary> public static void StartRecording() { if (!m_bInited) { m_Instance.Init(); } if (m_Status == SpeechStatus.SS_DEFAULT) { SpeechAPI.StartRecording(); } }