示例#1
0
    private void OnMouseDown()
    {
        GameObject speechBubble = SerializeObject.Instance.GetSpeechBubbleSprite;
        GameObject speechTextUI = SerializeObject.Instance.GetSpeechBubbleText;

        if (!speechBubble.activeSelf)
        {
            speechBubble.SetActive(true);
            speechBubble.GetComponent <SpeechBubbleMove>().parent = this.gameObject;
            speechBubble.GetComponent <SpeechBubbleMove>().ChangeSpeechBubblePosition();
            speechTextUI.GetComponent <Text>().text =
                SpeechBubbleTextCreate.ChildAttributeToText_Parent(this.gameObject.transform.parent
                                                                   .GetComponent <OneChildAttribute>().childAttribute);
        }
        else
        {
            speechBubble.SetActive(false);
            speechBubble.GetComponent <SpeechBubbleMove>().parent = null;
        }
    }
示例#2
0
    private void OnDragEnd()
    {
        if (isExitChildBackSprite)
        {
            GameObject parent = this.gameObject.GetComponent <ChildInParentOwnParentObject>().parentObj;
            parent.SetActive(true);

            GameObject speechBubble = SerializeObject.Instance.GetSpeechBubbleSprite;
            speechBubble.SetActive(true);
            speechBubble.GetComponent <SpeechBubbleMove>().parent = parent;
            speechBubble.GetComponent <SpeechBubbleMove>().ChangeSpeechBubblePosition();
            GameObject speechBubbleText = SerializeObject.Instance.GetSpeechBubbleText;
            speechBubbleText.GetComponent <Text>().text =
                SpeechBubbleTextCreate.ChildAttributeToText_Parent(parent.GetComponent <OneChildAttribute>()
                                                                   .childAttribute);
            parent.transform.position = this.gameObject.transform.position;
            this.gameObject.transform.localPosition = defaultPanelPosition;

            this.gameObject.GetComponent <ChildInParentOwnParentObject>().parentObj = null;

            spriteRenderer.sprite = null;
            isExitChildBackSprite = false;
        }
    }
示例#3
0
 private void OnMouseDown()
 {
     SerializeObject.Instance.GetChildWordText.GetComponent <Text>().text =
         SpeechBubbleTextCreate.ChildAttributeToText_Child(this.gameObject.transform.parent
                                                           .GetComponent <OneChildAttribute>().childAttribute);
 }