public void Write() { Help.IOHelp.WriteVec(Diff); Help.IOHelp.WriteVec(Spec); Help.IOHelp.WriteFloat(Shine); Help.IOHelp.WriteBool(ColorMap != null); if (ColorMap != null) { ColorMap.Write(); } Help.IOHelp.WriteBool(NormalMap != null); if (NormalMap != null) { NormalMap.Write(); } Help.IOHelp.WriteBool(SpecularMap != null); if (SpecularMap != null) { SpecularMap.Write(); } Help.IOHelp.WriteBool(ExtraMap != null); if (ExtraMap != null) { ExtraMap.Write(); } Help.IOHelp.WriteBool(EnvironmentMap != null); if (EnvironmentMap != null) { Help.IOHelp.WriteString(EnvironmentMap.Path); } }
/// <summary> /// Dispose resources /// </summary> public void Dispose() { if (Mesh != null) { Mesh.Dispose(); } Mesh = null; if (SpecularMap != null) { SpecularMap.Dispose(); } SpecularMap = null; if (HeightMap != null) { HeightMap.Dispose(); } HeightMap = null; if (BumpMap != null) { BumpMap.Dispose(); } BumpMap = null; if (DiffuseMap != null) { DiffuseMap.Dispose(); } DiffuseMap = null; }
public virtual void Release() { if (ColorMap != null) { ColorMap.Release(0); } if (NormalMap != null) { NormalMap.Release(1); } //if (TSpec != null) TSpec.Release(2); if (EnvironmentMap != null) { EnvironmentMap.Release(4); } if (SpecularMap != null) { SpecularMap.Release(3); } if (ExtraMap != null) { ExtraMap.Release(5); } Active = null; }
private void CreateRenderTargets(GraphicsDevice graphics) { var pp = graphics.PresentationParameters; currLightMapScale = GameMain.Config.LightMapScale; LightMap?.Dispose(); LightMap = new RenderTarget2D(graphics, (int)(GameMain.GraphicsWidth * GameMain.Config.LightMapScale), (int)(GameMain.GraphicsHeight * GameMain.Config.LightMapScale), false, pp.BackBufferFormat, pp.DepthStencilFormat, pp.MultiSampleCount, RenderTargetUsage.DiscardContents); SpecularMap?.Dispose(); SpecularMap = new RenderTarget2D(graphics, (int)(GameMain.GraphicsWidth * GameMain.Config.LightMapScale), (int)(GameMain.GraphicsHeight * GameMain.Config.LightMapScale), false, pp.BackBufferFormat, pp.DepthStencilFormat, pp.MultiSampleCount, RenderTargetUsage.DiscardContents); HighlightMap?.Dispose(); HighlightMap = new RenderTarget2D(graphics, (int)(GameMain.GraphicsWidth * GameMain.Config.LightMapScale), (int)(GameMain.GraphicsHeight * GameMain.Config.LightMapScale), false, pp.BackBufferFormat, pp.DepthStencilFormat, pp.MultiSampleCount, RenderTargetUsage.DiscardContents); LosTexture?.Dispose(); LosTexture = new RenderTarget2D(graphics, (int)(GameMain.GraphicsWidth * GameMain.Config.LightMapScale), (int)(GameMain.GraphicsHeight * GameMain.Config.LightMapScale), false, SurfaceFormat.Color, DepthFormat.None); }
public override int GetHashCode() { unchecked { var hashCode = (Name != null ? Name.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (DiffuseMap != null ? DiffuseMap.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (NormalMap != null ? NormalMap.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (SpecularMap != null ? SpecularMap.GetHashCode() : 0); hashCode = (hashCode * 397) ^ Color.GetHashCode(); return(hashCode); } }
/// <summary> /// Calls <see cref="Asset.ReleaseReference"/> for all contained <see cref="XTexture"/>s. /// </summary> public void ReleaseReference() { if (DiffuseMaps != null) { foreach (var texture in DiffuseMaps.WhereNotNull()) { texture.ReleaseReference(); } } NormalMap?.ReleaseReference(); HeightMap?.ReleaseReference(); SpecularMap?.ReleaseReference(); EmissiveMap?.ReleaseReference(); }
private bool disposedValue = false; // To detect redundant calls protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { // TODO: dispose managed state (managed objects). } if (DiffuseMap != null) { DiffuseMap.Dispose(); } if (NormalMap != null) { NormalMap.Dispose(); } if (DiffuseAlphaMap != null) { DiffuseAlphaMap.Dispose(); } if (ColorTable != null) { ColorTable.Dispose(); } if (MaskMap != null) { MaskMap.Dispose(); } if (SpecularMap != null) { SpecularMap.Dispose(); } // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below. // TODO: set large fields to null. disposedValue = true; } }
public virtual void Bind() { if (ColorMap != null) { ColorMap.Bind(0); } if (NormalMap != null) { NormalMap.Bind(1); } //if (TSpec != null) TSpec.Bind(2); if (ShadowMap != null) { // ShadowMap.Bind ( 2 ); } if (EnvironmentMap != null) { EnvironmentMap.Bind(4); } if (SpecularMap != null) { SpecularMap.Bind(3); } if (ExtraMap != null) { ExtraMap.Bind(5); } Active = this; }
public void Accept(ShaderGeneratorContext context) { SpecularMap.Accept(context); }
public void Visit(MaterialGeneratorContext context) { SpecularMap.Visit(context); }