public void Construction() { var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 101, pdArraySelector_); Assert.AreEqual(100, spectrumGenerator.Spectrum.width); Assert.AreEqual(101, spectrumGenerator.Spectrum.height); }
public void Update_array_available_loud_no_selection() { for (var i = 0; i < dummyData_.Length; ++i) { dummyData_[i] = 100f; // loud sound } var spectrumGenerator = new SpectrumGeneratorPlayMode(100, 100, pdArraySelector_); var validPixel = spectrumGenerator.Update(noSelectionRect_); Assert.AreEqual(0, validPixel); }