public void SpawnMonster(SpectralFluxInfo point, ObjectPooler objectPooler, string tag) { Debug.Log(tag + " - " + point.ToString()); }
public void VisualizePoint(SpectralFluxInfo point) { Debug.Log(point.ToString()); }
public void VisualizePoint(SpectralFluxInfo point, GameObject target) { Debug.Log(target.ToString() + " - " + point.ToString()); }