private void Awake() { if (!_chan) { _chan = FindObjectOfType <ChanCore>(); } if (!_specter) { _specter = FindObjectOfType <SpecterCore>(); } Change(true); }
private void Awake() { if (!_chan) { _chan = FindObjectOfType <ChanCore>(); } if (!_specter) { _specter = FindObjectOfType <SpecterCore>(); } if (!_controlModeChanger) { _controlModeChanger = FindObjectOfType <ControlModeChanger>(); } Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
private void Awake() { _core = GetComponent <SpecterCore>(); }