示例#1
0
    protected override string ConvertToJsonString(string[] jsonSplitter)
    {
        string jsonString = "";

        jsonString += name + jsonSplitter[0];
        jsonString += GetSafeJsonFromString(notes) + jsonSplitter[0];
        jsonString += size + jsonSplitter[0];
        jsonString += Wrapper <float> .GetJsonString(frequencyModifier) + jsonSplitter[0];

        jsonString += Wrapper <float> .GetJsonString(readyCash) + jsonSplitter[0];

        jsonString += FlagsEnumSetting.GetJsonString(stockTypes) + jsonSplitter[0];
        jsonString += Wrapper <int> .GetJsonString(daysSinceLastRestock) + jsonSplitter[0];

        jsonString += Wrapper <float> .GetJsonString(totalCash) + jsonSplitter[0];

        jsonString += SpecificArmourCollection.GetJsonString(specificArmourCollection) + jsonSplitter[0];
        jsonString += SpecificPotionCollection.GetJsonString(specificPotionCollection) + jsonSplitter[0];
        jsonString += SpecificRingCollection.GetJsonString(specificRingCollection) + jsonSplitter[0];
        jsonString += SpecificRodCollection.GetJsonString(specificRodCollection) + jsonSplitter[0];
        jsonString += SpecificScrollCollection.GetJsonString(specificScrollCollection) + jsonSplitter[0];
        jsonString += SpecificStaffCollection.GetJsonString(specificStaffCollection) + jsonSplitter[0];
        jsonString += SpecificWandCollection.GetJsonString(specificWandCollection) + jsonSplitter[0];
        jsonString += SpecificWeaponCollection.GetJsonString(specificWeaponCollection) + jsonSplitter[0];
        jsonString += SpecificWondrousCollection.GetJsonString(specificWondrousCollection) + jsonSplitter[0];

        jsonString += m_RarityPerCharacterClassPerSpellContainer.name + jsonSplitter[0];
        jsonString += m_BudgetRangePerPowerLevelPerStockType.name + jsonSplitter[0];
        jsonString += m_ArmourCollection.name + jsonSplitter[0];
        jsonString += m_SpellCollection.name + jsonSplitter[0];
        jsonString += m_WeaponCollection.name + jsonSplitter[0];
        jsonString += m_RingCollection.name + jsonSplitter[0];
        jsonString += m_RodCollection.name + jsonSplitter[0];
        jsonString += m_StaffCollection.name + jsonSplitter[0];
        jsonString += m_WondrousCollection.name + jsonSplitter[0];
        jsonString += m_ArmourQualityCollection.name + jsonSplitter[0];
        jsonString += m_WeaponQualityCollection.name + jsonSplitter[0];
        jsonString += m_WeaponQualityConstraintsMatrix.name + jsonSplitter[0];
        jsonString += m_ArmourQualityConstraintsMatrix.name + jsonSplitter[0];

        return(jsonString);
    }
示例#2
0
    protected override void SetupFromSplitJsonString(string[] splitJsonString)
    {
        name              = splitJsonString[0];
        notes             = CreateStringFromSafeJson(splitJsonString[1]);
        size              = splitJsonString[2];
        frequencyModifier = Wrapper <float> .CreateFromJsonString(splitJsonString[3]);

        readyCash = Wrapper <float> .CreateFromJsonString(splitJsonString[4]);

        stockTypes           = FlagsEnumSetting.CreateFromJsonString(splitJsonString[5]);
        daysSinceLastRestock = Wrapper <int> .CreateFromJsonString(splitJsonString[6]);

        totalCash = Wrapper <float> .CreateFromJsonString(splitJsonString[7]);

        specificArmourCollection   = SpecificArmourCollection.CreateFromJsonString(splitJsonString[8]);
        specificPotionCollection   = SpecificPotionCollection.CreateFromJsonString(splitJsonString[9]);
        specificRingCollection     = SpecificRingCollection.CreateFromJsonString(splitJsonString[10]);
        specificRodCollection      = SpecificRodCollection.CreateFromJsonString(splitJsonString[11]);
        specificScrollCollection   = SpecificScrollCollection.CreateFromJsonString(splitJsonString[12]);
        specificStaffCollection    = SpecificStaffCollection.CreateFromJsonString(splitJsonString[13]);
        specificWandCollection     = SpecificWandCollection.CreateFromJsonString(splitJsonString[14]);
        specificWeaponCollection   = SpecificWeaponCollection.CreateFromJsonString(splitJsonString[15]);
        specificWondrousCollection = SpecificWondrousCollection.CreateFromJsonString(splitJsonString[16]);

        m_RarityPerCharacterClassPerSpellContainer = RarityPerCharacterClassPerSpellContainer.Load(splitJsonString[17]);
        m_BudgetRangePerPowerLevelPerStockType     = FloatRangePerPowerLevelPerStockType.Load(splitJsonString[18]);
        m_ArmourCollection               = ArmourCollection.Load(splitJsonString[19]);
        m_SpellCollection                = SpellCollection.Load(splitJsonString[20]);
        m_WeaponCollection               = WeaponCollection.Load(splitJsonString[21]);
        m_RingCollection                 = RingCollection.Load(splitJsonString[22]);
        m_RodCollection                  = RodCollection.Load(splitJsonString[23]);
        m_StaffCollection                = StaffCollection.Load(splitJsonString[24]);
        m_WondrousCollection             = WondrousCollection.Load(splitJsonString[25]);
        m_ArmourQualityCollection        = ArmourQualityCollection.Load(splitJsonString[26]);
        m_WeaponQualityCollection        = WeaponQualityCollection.Load(splitJsonString[27]);
        m_WeaponQualityConstraintsMatrix = WeaponQualityConstraintsMatrix.Load(splitJsonString[28]);
        m_ArmourQualityConstraintsMatrix = ArmourQualityConstraintsMatrix.Load(splitJsonString[29]);
    }