protected void Start() { ChatAPI.AddListener(HandleMessage); SpecialAPI.AddListener(HandleEvent); //Special spe = new Special(); //spe.m_playerCharacter = new PlayerCharacter(); //spe.m_typeSpecial = Special.e_specialType.PARCHEMENT; //SpecialAPI.NotifyNewSpecial(spe); }
public void Move(string TypeOfMove) { float y; float x; switch (TypeOfMove) { case "UP": y = m_currentTerritory.transform.position.y + 1; if (!(y > m_manager.m_nbrYTerritories - 1)) { m_playerChar.transform.Translate(0f, 1f, 0f); float tempx = m_currentTerritory.gameObject.transform.position.x; float tempy = m_currentTerritory.gameObject.transform.position.y + 1; m_currentTerritory = GameObject.Find("y=" + (int)tempy + "x=" + (int)tempx); // TestForNearbyEnnemies(); } break; case "DOWN": y = m_currentTerritory.transform.position.y - 1; if (!(y < 0)) { m_playerChar.transform.Translate(0f, -1f, 0f); float tempx = m_currentTerritory.gameObject.transform.position.x; float tempy = m_currentTerritory.gameObject.transform.position.y - 1; m_currentTerritory = GameObject.Find("y=" + (int)tempy + "x=" + (int)tempx); // TestForNearbyEnnemies(); } break; case "LEFT": x = m_currentTerritory.transform.position.x - 1; if (!(x < 0)) { m_playerChar.transform.Translate(-1f, 0f, 0f); float tempx = m_currentTerritory.gameObject.transform.position.x - 1; float tempy = m_currentTerritory.gameObject.transform.position.y; m_currentTerritory = GameObject.Find("y=" + (int)tempy + "x=" + (int)tempx); // TestForNearbyEnnemies(); } break; case "RIGHT": x = m_currentTerritory.transform.position.x + 1; if (!(x > m_manager.m_nbrXTerritories - 1)) { m_playerChar.transform.Translate(1f, 0f, 0f); float tempx = m_currentTerritory.gameObject.transform.position.x + 1; float tempy = m_currentTerritory.gameObject.transform.position.y; m_currentTerritory = GameObject.Find("y=" + (int)tempy + "x=" + (int)tempx); // TestForNearbyEnnemies(); } break; case "DIG": if (CurrentTerritory.GetComponent <Territory>().HasSpecial) { Special special = m_currentTerritory.GetComponent <Special>(); SpecialAPI.NotifyNewSpecial(special); } else { //message nothing to dig? } break; } }