示例#1
0
        /// <summary>
        /// Draws the character, moving it towards the player.
        /// </summary>
        /// <param name="playerRow">The player row.</param>
        /// <param name="playerCol">The player col.</param>
        public void Draw(int playerRow, int playerCol)
        {
            var path = _mazeSolver.Solve(
                Col,
                Row,
                playerCol,
                playerRow);
            var nextMove = FindParent(path);

            _speccyEngine.Pen = Colors.DodgerBlue;
            _speccyEngine.Print(Row, Col, " ");

            Row = nextMove.Y;
            Col = nextMove.X;
            _speccyEngine.Print(Row, Col, "¬a");

            //_speccyEngine.Paper = Colors.Transparent;
            //var start = true;
            //while (path != null)
            //{
            //    _speccyEngine.Pen = start ? Colors.Yellow : Colors.Red;
            //    _speccyEngine.Print(path.Y, path.X, "+");
            //    path = path.Parent;
            //    start = false;
            //}
        }
示例#2
0
        public void Draw()
        {
            _speccy.Print(_row, Col - 1, "   ");

            // Handle keypress (remember the "ship" is three characters wide).
            if (_speccy.LastKeyPress == Key.Left && Col > 1)
            {
                Col--;
            }
            else if (_speccy.LastKeyPress == Key.Right && Col < 58)
            {
                Col++;
            }
            else if (_speccy.LastKeyPress == Key.Space && Missile == null)
            {
                // Launch a new missile if there isn't already one in flight.
                Missile = new PlayerMissile(_speccy, _row, Col);
            }

            _speccy.Pen = Colors.Cyan;
            _speccy.Print(_row, Col - 1, "¬J¬K¬I");

            Missile?.Draw();
            if (Missile?.Row == -1)
            {
                Missile = null;
            }
        }
示例#3
0
        public void Draw()
        {
            if (Row < 0)
            {
                return;
            }

            _speccy.Print(Row, Col, " ");

            Row--;
            _speccy.Pen = Colors.Orange;
            _speccy.Print(Row, Col, "*");
        }
示例#4
0
        public void Draw()
        {
            if (Row >= 39)
            {
                return;
            }

            _speccy.Print(Row, Col, " ");

            Row++;
            _speccy.Pen = Colors.Red;
            _speccy.Print(Row, Col, "o");
        }
示例#5
0
文件: Bomb.cs 项目: andyste1/SpecCore
        /// <summary>
        /// Draws the bomb/explosion.
        /// </summary>
        /// <param name="playerRow">The player row.</param>
        /// <param name="playerCol">The player col.</param>
        /// <param name="guards">The guards.</param>
        /// <param name="score">The score.</param>
        public void Draw(
            int playerRow,
            int playerCol,
            List <SecurityGuard> guards,
            ref int score)
        {
            if (ExplosionFinished)
            {
                return;
            }

            if (Detonated)
            {
                DrawExplosion(
                    playerRow,
                    playerCol,
                    guards,
                    ref score);
            }
            else
            {
                var countdown = _detonationTime.Subtract(DateTime.Now).TotalSeconds;

                _speccyEngine.Paper = Colors.Blue;
                _speccyEngine.Pen   = Colors.OrangeRed;
                _speccyEngine.Flash = true;
                _speccyEngine.Print(0, 2, $"Countdown: {countdown:F0}");

                _speccyEngine.Paper = Colors.Yellow;
                _speccyEngine.Print(_row, _col, "*");
                _speccyEngine.Flash = false;

                if (DateTime.Now >= _detonationTime)
                {
                    _speccyEngine.Paper = Colors.Blue;
                    _speccyEngine.Print(0, 2, "             ");
                    Detonated = true;
                }
            }
        }
示例#6
0
        public void Draw()
        {
            _speccy.Paper = Colors.Black;
            _speccy.Pen   = Colors.Red;

            _rotateStart++;
            if (_rotateStart == SpeccyEngine.ScreenCols)
            {
                _rotateStart = 0;
            }

            var i = _rotateStart;

            for (var col = 0; col < SpeccyEngine.ScreenCols; col++)
            {
                switch (_forceField[i])
                {
                case BlockStrength.Normal:
                    _speccy.Print(_row, col, NormalBlockGlyph);
                    break;

                case BlockStrength.Missing:
                    _speccy.Print(_row, col, MissingBlockGlyph);
                    break;

                case BlockStrength.Unbreakable:
                    _speccy.Print(_row, col, UnbreakableBlockGlyph);
                    break;
                }

                i++;
                if (i == _forceField.Length)
                {
                    i = 0;
                }
            }
        }
示例#7
0
        public void Draw()
        {
            var startRow = _firstRow;

            for (var row = 0; row < _blockData.GetLength(0); row++)
            {
                for (var col = 0; col < _blockData.GetLength(1); col++)
                {
                    switch (_blockData[row, col])
                    {
                    case BlockTypes.Solid:
                        _speccy.Pen = Colors.White;
                        _speccy.Print(startRow, col, "¬K");
                        break;

                    case BlockTypes.Broken:
                        _speccy.Pen = Colors.White;
                        _speccy.Print(startRow, col, "¬V");
                        break;

                    case BlockTypes.Missing:
                        _speccy.Print(startRow, col, " ");
                        break;

                    case BlockTypes.Reactor:
                        _speccy.Pen = Colors.Yellow;
                        _speccy.Print(startRow, col, "*");
                        break;
                    }
                }

                startRow++;
            }

            ManageBombs();
        }
        /// <summary>
        /// Prints a line of text centred on the screen.
        /// </summary>
        /// <param name="se">The se.</param>
        /// <param name="row">The row.</param>
        /// <param name="text">The text.</param>
        public static void PrintCentre(this SpeccyEngine se, int row, string text)
        {
            var col = (SpeccyEngine.ScreenCols - text.Length) / 2;

            se.Print(row, col, text);
        }