示例#1
0
 public void Preload(string name, string text, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar)
 {
     if(this.skin == null) this.LoadSkins();
     if(this.fadeIn && !this.inDone) this.alpha = 0;
     this.multiLabel.CreateContent(this, name, text, choices, speakerPortrait, bar);
     this.preloaded = true;
     this.destroyTextures = false;
 }
示例#2
0
 /*
 ============================================================================
 Init functions
 ============================================================================
 */
 public void Show(string name, string text, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar, bool dt)
 {
     this.destroyTextures = dt;
     if(this.skin == null) this.LoadSkins();
     if(this.fadeIn && !this.inDone) this.alpha = 0;
     if(this.sprite == null)
     {
         this.multiLabel.CreateContent(this, name, text, choices, speakerPortrait, bar);
         this.sprite = GameHandler.GUIHandler().AddDPSprite(this);
     }
     else
     {
         this.multiLabel.CreateContent(this, name, text, choices, speakerPortrait, bar);
     }
 }
示例#3
0
    public override void Execute(GameEvent gameEvent)
    {
        int[] ids = DataHolder.Teleports().GetTeleportIDs(this.show7);

        if(ids.Length == 0)
        {
            gameEvent.StepFinished(this.nextFail);
        }
        else
        {
            string[] ch = DataHolder.Teleports().GetNamesForIDs(ids);

            int lang = GameHandler.GetLanguage();
            if(this.show6)
            {
                ids = ArrayHelper.Add(this.choiceNext[0], ids);

                if(lang < ((string[])this.choice[0]).Length)
                {
                    ch = ArrayHelper.Add(((string[])this.choice[0])[lang], ch);
                }
                else
                {
                    ch = ArrayHelper.Add(((string[])this.choice[0])[0], ch);
                }
            }
            gameEvent.SetTeleportIDs(ids, this.show6);

            string nm = "";
            SpeakerPortrait sp = null;
            if(this.show3)
            {
                nm = gameEvent.GetActorName(this.actorID);
            }
            else
            {
                nm = "";
            }

            string msg = "";
            if(lang < this.message.Length)
            {
                msg = this.message[lang];
            }
            else
            {
                msg = this.message[0];
            }

            if(this.show4)
            {
                sp = new SpeakerPortrait(this.scene, this.v2, this.show5);
            }

            this.dummyNext = new int[ids.Length];
            for(int i=0; i<this.dummyNext.Length; i++) this.dummyNext[i] = i;
            GameHandler.GetLevelHandler().ShowChoice(nm, msg, ch, this.number, gameEvent, sp);
        }
    }
示例#4
0
    public override void Execute(GameEvent gameEvent)
    {
        string nm = "";
        SpeakerPortrait sp = null;
        if(this.show3)
        {
            nm = gameEvent.GetActorName(this.actorID);
        }
        else
        {
            nm = "";
        }

        int lang = GameHandler.GetLanguage();
        string msg = "";
        if(lang < this.message.Length)
        {
            msg = this.message[lang];
        }
        else
        {
            msg = this.message[0];
        }

        string[] ch = new string[0];
        this.dummyNext = new int[0];
        for(int i=0; i<this.choice.Count; i++)
        {
            if(!this.addVariableCondition[i] || this.variableCondition[i].CheckVariables())
            {
                ch = ArrayHelper.Add(this.GetChoiceText(i, lang), ch);
                this.dummyNext = ArrayHelper.Add(this.choiceNext[i], this.dummyNext);
            }
        }

        if(this.show4)
        {
            sp = new SpeakerPortrait(this.scene, this.v2, this.show5);
        }

        GameHandler.GetLevelHandler().ShowChoice(nm, msg, ch, this.number, gameEvent, sp);
    }
示例#5
0
    public override void Execute(GameEvent gameEvent)
    {
        string nm = "";
        SpeakerPortrait sp = null;
        if(this.show3)
        {
            nm = gameEvent.GetActorName(this.actorID);
        }
        else
        {
            nm = "";
        }

        string msg = "";
        if(GameHandler.GetLanguage() < this.message.Length)
        {
            msg = this.message[GameHandler.GetLanguage()];
        }
        else
        {
            msg = this.message[0];
        }
        if(this.show4)
        {
            sp = new SpeakerPortrait(this.scene, this.v2, this.show5);
        }

        GameHandler.GetLevelHandler().ShowDialogue(nm, msg, this.number,
                gameEvent, this.next, this.show, this.time, this.show2, sp);
    }
示例#6
0
    public void CreateContent(DialoguePosition dp, string name, string text, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar)
    {
        this.dp = dp;
        // if same content > exit, nothing to do
        if(this.EqualContent(text, choices))
        {
            bool change = false;
            for(int i=0; i<this.choice.Length; i++)
            {
                if(this.choice[i].ActiveChange(dp, choices[i].active))
                {
                    change = true;
                    this.contentTexture = this.choice[i].SetTexture(this.contentTexture, dp, i==this.selection);
                }
            }
            if(change) this.contentTexture.Apply();
            return;
        }

        this.text = text;
        this.speakerPortrait = speakerPortrait;
        this.bar = bar;
        TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
        textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
        textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

        text = MultiLabel.ReplaceSpecials(text);
        this.content = new MultiContent(text, dp);
        if(choices != null)
        {
            this.choice = choices;
            this.choicePositions = new Vector2[choices.Length];
            this.choiceSizes = new Vector2[choices.Length];
            this.maxSelection = choices.Length;
            for(int i=0; i<this.choice.Length; i++)
            {
                this.choice[i].InitContent(dp);
            }
        }
        else
        {
            this.choice = null;
            this.maxSelection = 0;
        }

        float contentHeightAdd = 0;
        if(this.choice != null)
        {
            colFill = dp.columnFill;
            if(ColumnFill.VERTICAL.Equals(colFill))
            {
                maxCol = (int)Mathf.Ceil(((float)choice.Length) / ((float)dp.choiceColumns));
                colCount = dp.choiceColumns;
            }
            else
            {
                maxCol = dp.choiceColumns;
                colCount = (int)Mathf.Ceil(((float)choice.Length) / ((float)dp.choiceColumns));
            }

            float addHlp = 0;
            if(dp.choiceColumns > 1)
            {
                for(int i=0; i<this.choice.Length; i++)
                {
                    if(addHlp < this.choice[i].leftSize.y) addHlp = this.choice[i].leftSize.y;
                    if(addHlp < this.choice[i].rightSize.y) addHlp = this.choice[i].rightSize.y;
                    if(addHlp < this.choice[i].titleSize.y) addHlp = this.choice[i].titleSize.y;
                }
                if(ColumnFill.VERTICAL.Equals(colFill))
                {
                    contentHeightAdd = addHlp*maxCol+dp.columnSpacing*(maxCol-1);
                }
                else
                {
                    contentHeightAdd = addHlp*colCount+dp.columnSpacing*(colCount-1);
                }
            }
            else
            {
                for(int i=0; i<this.choice.Length; i++)
                {
                    addHlp = this.choice[i].leftSize.y;
                    if(addHlp < this.choice[i].rightSize.y) addHlp = this.choice[i].rightSize.y;
                    if(addHlp < this.choice[i].titleSize.y) addHlp = this.choice[i].titleSize.y;
                    contentHeightAdd += addHlp;
                    if(i < this.choice.Length-1) contentHeightAdd += dp.columnSpacing;
                }
            }
        }

        if(dp.autoCollapse && !DataHolder.GameSettings().noAutoCollapse)
        {
            dp.boxBounds.height = this.content.yPos + dp.boxPadding.y + dp.boxPadding.w + contentHeightAdd;
            textPosition.bounds.height = this.content.yPos + contentHeightAdd;
        }
        this.addScroll = false;
        if(dp.scrollable && (this.content.yPos + contentHeightAdd) > textPosition.bounds.height)
        {
            textPosition.bounds.height = this.content.yPos + contentHeightAdd;
            textPosition.bounds.width -= dp.skin.verticalScrollbarThumb.fixedWidth;
            this.addScroll = true;
        }

        Rect b = this.AddBox(textPosition);
        float p2OffsetY = this.AddContent(textPosition);
        this.AddScroll(b, p2OffsetY, textPosition);
        this.AddName(name);
        this.AddOk();
        this.newTextures = true;
    }
示例#7
0
    public string ShowText(DialoguePosition dp, string text, string name, SpeakerPortrait speakerPortrait)
    {
        if(dp.skin) GUI.skin = dp.skin;

        Color c = GUI.backgroundColor;
        c.a = dp.alpha;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = dp.alpha;
        GUI.color = c;

        if(this.newContent || this.content == null)
        {
            GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
            shadowStyle.normal.textColor = DataHolder.Color(1);
            GUIStyle textStyle = new GUIStyle(GUI.skin.label);
            textStyle.wordWrap = false;
            TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
            textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
            textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

            text = MultiLabel.ReplaceSpecials(text);
            this.content = new MultiContent(text, textStyle, shadowStyle, textPosition, dp.scrollable);
            this.newContent = false;
        }

        if(speakerPortrait != null && !speakerPortrait.inBox)
        {
            speakerPortrait.ShowPortrait();
        }

        this.windowRect.x = dp.currentPos.x;
        this.windowRect.y = dp.currentPos.y;
        this.windowRect.width = dp.boxBounds.width;
        this.windowRect.height = dp.boxBounds.height;

        int windowID = dp.GetWindowID();

        this.dp = dp;
        this.text = text;
        this.speakerPortrait = speakerPortrait;

        if(dp.isDragWindow)
        {
            this.windowRect = GUI.Window(windowID, this.windowRect, TextWindow, name);
            if(dp.currentPos.x != this.windowRect.x || dp.currentPos.y != this.windowRect.y)
            {
                if(dp.focusable) GameHandler.WindowHandler().SetFocusID(windowID);

                if(DataHolder.GameSettings().saveWindowDrag)
                {
                    if(this.windowRect.x < 0) this.windowRect.x = 0;
                    else if((this.windowRect.x+this.windowRect.width) > DataHolder.GameSettings().defaultScreen.x)
                    {
                        this.windowRect.x = DataHolder.GameSettings().defaultScreen.x-this.windowRect.width;
                    }
                    if(this.windowRect.y < 0) this.windowRect.y = 0;
                    else if((this.windowRect.y+this.windowRect.height) > DataHolder.GameSettings().defaultScreen.y)
                    {
                        this.windowRect.y = DataHolder.GameSettings().defaultScreen.y-this.windowRect.height;
                    }
                }
                dp.currentPos.x = this.windowRect.x;
                dp.currentPos.y = this.windowRect.y;
                dp.SetBasePosition(this.windowRect.x, this.windowRect.y);
            }
        }
        else
        {
            if(name != "")
            {
                GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
                shadowStyle.normal.textColor = DataHolder.Color(1);
                GUIStyle textStyle = new GUIStyle(GUI.skin.label);
                textStyle.wordWrap = false;

                if(dp.nameSkin) GUI.skin = dp.nameSkin;
                Vector2 v = textStyle.CalcSize(new GUIContent(name));
                TextPosition namePosition = new TextPosition(dp.nameBounds, dp.namePadding, 0);
                namePosition.bounds.x = dp.currentPos.x+dp.nameOffset.x;
                namePosition.bounds.y = dp.currentPos.y+dp.nameOffset.y;
                namePosition.bounds.width = v.x + dp.namePadding.x + dp.namePadding.z;
                if(dp.showNameBox) GUI.Box(namePosition.bounds, "");
                namePosition.bounds.x += dp.namePadding.x;
                namePosition.bounds.y += dp.namePadding.y;
                namePosition.bounds.width -= (dp.namePadding.x + dp.namePadding.z);
                namePosition.bounds.height -= (dp.namePadding.y + dp.namePadding.w);
                if(dp.showShadow)
                {
                    GUI.Label(
                        new Rect(namePosition.bounds.x + dp.shadowOffset.x, namePosition.bounds.y + dp.shadowOffset.y,
                                namePosition.bounds.width, namePosition.bounds.height),
                        name, shadowStyle);
                }

                GUI.Label(new Rect(namePosition.bounds.x, namePosition.bounds.y, namePosition.bounds.width, namePosition.bounds.height),
                        name, textStyle);
                if(dp.skin) GUI.skin = dp.skin;
            }

            if(dp.showBox)
            {
                this.windowRect = GUI.Window(windowID, this.windowRect, TextWindow, "", "box");
            }
            else
            {
                GUI.BeginGroup(this.windowRect);
                this.TextWindow(-1);
                GUI.EndGroup();
            }
        }

        c = GUI.backgroundColor;
        c.a = 1;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = 1;
        GUI.color = c;

        if(this.content.textPos >= this.content.originalText.Length-1)
            return "";
        else
            return this.GetColorString(this.content.currentColor)+this.GetShadowColorString(this.content.shadowColor)+
                this.content.originalText.Substring(this.content.textPos, this.content.originalText.Length-this.content.textPos);
    }
示例#8
0
    public bool ShowChoice(DialoguePosition dp, string text, string name, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar)
    {
        bool press = false;
        if(dp.skin) GUI.skin = dp.skin;

        this.maxSelection = choices.Length;

        Color c = GUI.backgroundColor;
        c.a = dp.alpha;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = dp.alpha;
        GUI.color = c;

        if(this.newContent || this.content == null)
        {
            GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
            shadowStyle.normal.textColor = DataHolder.Color(1);
            GUIStyle textStyle = new GUIStyle(GUI.skin.label);
            textStyle.wordWrap = false;
            TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
            textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
            textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

            text = MultiLabel.ReplaceSpecials(text);
            this.content = new MultiContent(text, textStyle, shadowStyle, textPosition, dp.scrollable);
            this.choice = choices;
            this.choicePositions = new Vector2[choices.Length];
            this.choiceSizes = new Vector2[choices.Length];
            for(int i=0; i<choice.Length; i++)
            {
                choice[i].InitContent(textStyle, shadowStyle, textPosition, dp.scrollable, dp.selectFirst);
                if(dp.showShadow) choice[i].SetDragGUI(dp.skin, textStyle, shadowStyle, dp.choicePadding.x, dp.shadowOffset);
                else choice[i].SetDragGUI(dp.skin, textStyle, null, dp.choicePadding.x, dp.shadowOffset);
                this.choicePositions[i] = new Vector2(0, 0);
                this.choiceSizes[i] = new Vector2(0, 0);
            }
            this.newContent = false;
        }

        if(speakerPortrait != null && !speakerPortrait.inBox)
        {
            speakerPortrait.ShowPortrait();
        }

        this.windowRect.x = dp.currentPos.x;
        this.windowRect.y = dp.currentPos.y;
        this.windowRect.width = dp.boxBounds.width;
        this.windowRect.height = dp.boxBounds.height;

        int windowID = dp.GetWindowID();

        this.dp = dp;
        this.text = text;
        this.speakerPortrait = speakerPortrait;
        this.bar = bar;

        if(dp.isDragWindow)
        {
            this.windowRect = GUI.Window(windowID, this.windowRect, ChoiceWindow, name);
            if(dp.currentPos.x != this.windowRect.x || dp.currentPos.y != this.windowRect.y)
            {
                if(dp.focusable) GameHandler.WindowHandler().SetFocusID(windowID);

                if(DataHolder.GameSettings().saveWindowDrag)
                {
                    if(this.windowRect.x < 0) this.windowRect.x = 0;
                    else if((this.windowRect.x+this.windowRect.width) > DataHolder.GameSettings().defaultScreen.x)
                    {
                        this.windowRect.x = DataHolder.GameSettings().defaultScreen.x-this.windowRect.width;
                    }
                    if(this.windowRect.y < 0) this.windowRect.y = 0;
                    else if((this.windowRect.y+this.windowRect.height) > DataHolder.GameSettings().defaultScreen.y)
                    {
                        this.windowRect.y = DataHolder.GameSettings().defaultScreen.y-this.windowRect.height;
                    }
                }
                dp.currentPos.x = this.windowRect.x;
                dp.currentPos.y = this.windowRect.y;
                dp.SetBasePosition(this.windowRect.x, this.windowRect.y);
            }
        }
        else
        {
            if(name != "")
            {
                GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
                shadowStyle.normal.textColor = DataHolder.Color(1);
                GUIStyle textStyle = new GUIStyle(GUI.skin.label);
                textStyle.wordWrap = false;

                if(dp.nameSkin) GUI.skin = dp.nameSkin;
                Vector2 v = textStyle.CalcSize(new GUIContent(name));
                TextPosition namePosition = new TextPosition(dp.nameBounds, dp.namePadding, 0);
                namePosition.bounds.x = dp.currentPos.x+dp.nameOffset.x;
                namePosition.bounds.y = dp.currentPos.y+dp.nameOffset.y;
                namePosition.bounds.width = v.x + dp.namePadding.x + dp.namePadding.z;
                if(dp.showNameBox) GUI.Box(namePosition.bounds, "");
                namePosition.bounds.x += dp.namePadding.x;
                namePosition.bounds.y += dp.namePadding.y;
                namePosition.bounds.width -= (dp.namePadding.x + dp.namePadding.z);
                namePosition.bounds.height -= (dp.namePadding.y + dp.namePadding.w);
                if(dp.showShadow)
                {
                    GUI.Label(
                        new Rect(namePosition.bounds.x + dp.shadowOffset.x, namePosition.bounds.y + dp.shadowOffset.y,
                                namePosition.bounds.width, namePosition.bounds.height),
                        name, shadowStyle);
                }

                GUI.Label(new Rect(namePosition.bounds.x, namePosition.bounds.y, namePosition.bounds.width, namePosition.bounds.height),
                        name, textStyle);
                if(dp.skin) GUI.skin = dp.skin;
            }

            if(dp.showBox)
            {
                this.windowRect = GUI.Window(windowID, this.windowRect, ChoiceWindow, "", "box");
            }
            else
            {
                GUI.BeginGroup(this.windowRect);
                this.ChoiceWindow(-1);
                GUI.EndGroup();
            }
        }

        if(this.windowPress)
        {
            press = true;
            this.windowPress = false;
        }

        c = GUI.backgroundColor;
        c.a = 1;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = 1;
        GUI.color = c;

        return press;
    }
示例#9
0
 public bool ShowChoice(DialoguePosition dp, string text, string name, GUIContent[] choices, SpeakerPortrait speakerPortrait)
 {
     ChoiceContent[] ch = new ChoiceContent[choices.Length];
     for(int i=0; i<ch.Length; i++)
     {
         ch[i] = new ChoiceContent(choices[i]);
     }
     return this.ShowChoice(dp, text, name, ch, speakerPortrait, null);
 }