示例#1
0
    private void OnSpaCtrlRedo()
    {
        spaCtrl.evtFinished -= OnSpaCtrlFinished;
        spaCtrl.evtRedo     -= OnSpaCtrlRedo;
        spaCtrl.Dispose();

        spaCtrl              = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpA").GetComponent <SpeakUpCtrlA>();
        spaCtrl.evtFinished += OnSpaCtrlFinished;
        spaCtrl.evtRedo     += OnSpaCtrlRedo;
    }
示例#2
0
    TestPaperView tpv; //测试题

    void Start()
    {
        ClickDispatcher.Inst.SetCurrentCamera(Camera.main);
        UnityEngine.Debug.Log("SpeakUpView::Awake(): 第四阶段 句型表达");

        CommonUI com = UIManager.Instance.GetUI <CommonUI>("CommonUI");

        com.SetComUITitle("第四阶段 句型表达");

        UnityEngine.Debug.Log("SpeakUpView::Start(): 第四阶段 第一关 句型表达");
        spaCtrl              = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpA").GetComponent <SpeakUpCtrlA>();
        spaCtrl.evtFinished += OnSpaCtrlFinished;
        spaCtrl.evtRedo     += OnSpaCtrlRedo;

        //spbCtrl = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpB").GetComponent<SpeakUpCtrlB>();
        //spbCtrl.evtFinished += OnSpbCtrlFinished;
        //spbCtrl.evtRedo += OnSpbCtrlRedo;

        //spcCtrl = ResManager.GetPrefab("Prefabs/SpeakUp/SpeakUpC").GetComponent<SpeakUpCtrlC>();
        //spcCtrl.evtFinished += OnSpcCtrlFinished;
        //spcCtrl.evtRedo += OnSpcCtrlRedo;

        InitPersonsState();
    }