public void Start_RequestLocomotion() { var spawning = new SpawningActionState(new ActionStateInfo(_inputBinder.gameObject), new SpawningActionStateParams()); spawning.Start(); Assert.AreEqual(EActionStateMachineTrack.Locomotion, _actionStateMachine.RequestedTrack); Assert.AreEqual(EActionStateId.Locomotion, _actionStateMachine.RequestedId); Assert.AreSame(_inputBinder.gameObject, _actionStateMachine.RequestedInfo.Owner); }
public void Start_SetsCameraPositionBasedOnParams() { var spawningParams = new SpawningActionStateParams { InitialCameraLocation = new Vector3(10.0f, 11.0f, 30.0f), InitialCameraRotation = new Vector3(1.0f, 0.5f, 2.0f), InitialOrthographicSize = 3.0f }; var spawning = new SpawningActionState(new ActionStateInfo(_inputBinder.gameObject), spawningParams); spawning.Start(); ExtendedAssertions.AssertVectorsNearlyEqual(spawningParams.InitialCameraLocation, _playerCamera.SetLocation.Value); ExtendedAssertions.AssertVectorsNearlyEqual(spawningParams.InitialCameraRotation, _playerCamera.SetRotation.Value); Assert.AreEqual(spawningParams.InitialOrthographicSize, _playerCamera.SetOrthographicSize); }
public void Start_EnterSpawningActionStateMessageSent() { var spawning = new SpawningActionState(new ActionStateInfo(_inputBinder.gameObject), new SpawningActionStateParams()); var messageSpy = new UnityTestMessageHandleResponseObject <EnterSpawningActionStateMessage>(); var handle = UnityMessageEventFunctions.RegisterActionWithDispatcher <EnterSpawningActionStateMessage>( _inputBinder.gameObject, messageSpy.OnResponse); spawning.Start(); Assert.IsTrue(messageSpy.ActionCalled); UnityMessageEventFunctions.UnregisterActionWithDispatcher(_inputBinder.gameObject, handle); }