private void OnTriggerStay(Collider collision)
    {
        if (Input.GetKeyDown(m_Interact))
        {
            if (collision.gameObject.CompareTag("SandBag"))
            {
                m_SandBagHolding = collision.gameObject.GetComponent <SandBag>();

                if (m_SandBagHolding.m_PickedUp == false && m_CurrentlyHolding == false)
                {
                    PickUp();
                }
                else if (m_SandBagHolding != null)
                {
                    if (m_SandBagHolding.m_PickedUp == true && m_CurrentlyHolding == true)
                    {
                        LetGo();
                    }
                }
            }
        }
        else if (m_CurrentlyHolding == false && collision.gameObject.CompareTag("SandBag") && collision.GetComponent <SandBag>().m_BeingThrown == true)
        {
            m_SandBagHolding = collision.gameObject.GetComponent <SandBag>();
            if (m_SandBagHolding != m_SandBagIThrew)
            {
                PickUp();
            }
            else
            {
                m_SandBagHolding = null;
            }
        }
        else if (Input.GetKeyDown(m_ThrowKey) && m_SandBagHolding != null)
        {
            m_Rigidbody.velocity        = Vector3.zero;
            m_Rigidbody.angularVelocity = Vector3.zero;
            m_Rigidbody.AddForce(transform.forward * m_ForwardForce, ForceMode.Impulse);
            m_Rigidbody.AddForce(transform.up * m_UpWardForce, ForceMode.Impulse);
            m_SandBagHolding.m_BeingThrown = true;
            m_SandBagIThrew = m_SandBagHolding;
            LetGo();
        }
        if (collision.gameObject.CompareTag("SpawnerCrate") && m_SandBagHolding == null)
        {
            SpawnerBlock sandBagSpawner = collision.gameObject.GetComponent <SpawnerBlock>();

            if (m_CurrentlyHolding == false && sandBagSpawner.m_SandBagsInCrate > 0)
            {
                m_SandBagHolding = sandBagSpawner.TakeFromCrate(transform);
                PickUp();
            }
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     spawnerBlock = FindObjectOfType(typeof(SpawnerBlock)) as SpawnerBlock;
 }