protected override void HandleEntityCreated(PlayerCreatedSignal s) { base.HandleEntityCreated(s); if (!SpawnedViews.TryGetValue(s.EntityGuid, out var view)) { return; } var playerView = (PlayerView)view; playerView.SetupPosition(s.P1); }
protected override void HandleEntityCreated(EnemiesWaveCreatedSignal s) { base.HandleEntityCreated(s); if (!SpawnedViews.TryGetValue(s.EntityGuid, out var view)) { return; } var enemiesWaveView = (EnemiesWaveView)view; enemiesWaveView.SetupPosition(s.P1); }