private void TakeIngredient(SpawnedIngredient ingredient)
 {
     spawnedIngredient = ingredient;
     spawnedIngredient._rigidbody2D.angularVelocity = 0;
     spawnedIngredient.onColliderEnter += ReleaseIngredient;
 }
 private void ReleaseIngredient()
 {
     spawnedIngredient.onColliderEnter -= ReleaseIngredient;
     spawnedIngredient = null;
 }