private void TakeIngredient(SpawnedIngredient ingredient) { spawnedIngredient = ingredient; spawnedIngredient._rigidbody2D.angularVelocity = 0; spawnedIngredient.onColliderEnter += ReleaseIngredient; }
private void ReleaseIngredient() { spawnedIngredient.onColliderEnter -= ReleaseIngredient; spawnedIngredient = null; }