示例#1
0
 internal SeamothGrapplingArmPrefab(SpawnableArmFragment fragment)
     : base(
         techTypeName: "SeamothGrapplingArmModule",
         friendlyName: "Seamoth Grappling Arm",
         description: "Fires a grappling hook for enhanced environment traversal.",
         armType: ArmType.SeamothArm,
         armTemplate: ArmTemplate.GrapplingArm,
         requiredForUnlock: TechType.ExosuitGrapplingArmModule,
         fragment: fragment
         )
 {
 }
 internal SeamothPropulsionArmPrefab(SpawnableArmFragment fragment)
     : base(
         techTypeName: "SeamothPropulsionArmModule",
         friendlyName: "Seamoth Propulsion Arm",
         description: "Allows Seamoth to use Propulsion Arm.",
         armType: ArmType.SeamothArm,
         armTemplate: ArmTemplate.PropulsionArm,
         requiredForUnlock: TechType.ExosuitPropulsionArmModule,
         fragment: fragment
         )
 {
 }
 internal SeamothClawArmPrefab(SpawnableArmFragment fragment)
     : base(
         techTypeName: "SeamothClawArmModule",
         friendlyName: "Seamoth claw arm",
         description: "Allows Seamoth to use claw arm.",
         armType: ArmType.SeamothArm,
         armTemplate: ArmTemplate.ClawArm,
         requiredForUnlock: TechType.None,
         fragment: fragment
         )
 {
 }
 internal SeamothDrillArmPrefab(SpawnableArmFragment fragment)
     : base(
         techTypeName: "SeamothDrillArmModule",
         friendlyName: "Seamoth drill arm",
         description: "Enables the mining of large resource deposits.",
         armType: ArmType.SeamothArm,
         armTemplate: ArmTemplate.DrillArm,
         requiredForUnlock: TechType.None,
         fragment: fragment
         )
 {
 }
示例#5
0
 internal SeamothTorpedoArmPrefab(SpawnableArmFragment fragment)
     : base(
         techTypeName: "SeamothTorpedoArmModule",
         friendlyName: "Seamoth torpedo arm",
         description: "A standard payload delivery system adapted to fire torpedoes.",
         armType: ArmType.SeamothArm,
         armTemplate: ArmTemplate.TorpedoArm,
         requiredForUnlock: TechType.ExosuitTorpedoArmModule,
         fragment: fragment
         )
 {
 }