internal SeamothGrapplingArmPrefab(SpawnableArmFragment fragment) : base( techTypeName: "SeamothGrapplingArmModule", friendlyName: "Seamoth Grappling Arm", description: "Fires a grappling hook for enhanced environment traversal.", armType: ArmType.SeamothArm, armTemplate: ArmTemplate.GrapplingArm, requiredForUnlock: TechType.ExosuitGrapplingArmModule, fragment: fragment ) { }
internal SeamothPropulsionArmPrefab(SpawnableArmFragment fragment) : base( techTypeName: "SeamothPropulsionArmModule", friendlyName: "Seamoth Propulsion Arm", description: "Allows Seamoth to use Propulsion Arm.", armType: ArmType.SeamothArm, armTemplate: ArmTemplate.PropulsionArm, requiredForUnlock: TechType.ExosuitPropulsionArmModule, fragment: fragment ) { }
internal SeamothClawArmPrefab(SpawnableArmFragment fragment) : base( techTypeName: "SeamothClawArmModule", friendlyName: "Seamoth claw arm", description: "Allows Seamoth to use claw arm.", armType: ArmType.SeamothArm, armTemplate: ArmTemplate.ClawArm, requiredForUnlock: TechType.None, fragment: fragment ) { }
internal SeamothDrillArmPrefab(SpawnableArmFragment fragment) : base( techTypeName: "SeamothDrillArmModule", friendlyName: "Seamoth drill arm", description: "Enables the mining of large resource deposits.", armType: ArmType.SeamothArm, armTemplate: ArmTemplate.DrillArm, requiredForUnlock: TechType.None, fragment: fragment ) { }
internal SeamothTorpedoArmPrefab(SpawnableArmFragment fragment) : base( techTypeName: "SeamothTorpedoArmModule", friendlyName: "Seamoth torpedo arm", description: "A standard payload delivery system adapted to fire torpedoes.", armType: ArmType.SeamothArm, armTemplate: ArmTemplate.TorpedoArm, requiredForUnlock: TechType.ExosuitTorpedoArmModule, fragment: fragment ) { }