// Start is called before the first frame update
 void Start()
 {
     currentHP = health;
     this.GetComponent <NavMeshAgent>().speed = speed;
     player  = FindObjectOfType <Character_Control>();
     spawner = FindObjectOfType <Spawn_Controller>();
 }
 // Use this for initialization
 void Start()
 {
     if (spawn_controller_inst != null)
     {
         Destroy(this.gameObject);
     }
     else
     {
         spawn_controller_inst = this;
     }
     spawn_points = FindObjectsOfType <Spawn_Point>();
     all_players  = FindObjectsOfType <Vehicle_Control_Holder>();
     Spawn_All_Players();
 }
 // Start is called before the first frame update
 void Start()
 {
     spawn_Controller = FindObjectOfType <Spawn_Controller>();
     display          = gameObject.GetComponent <TextMeshProUGUI>();
 }